dragon_eater
First Post
Maximillian said:Which works out to 1 per 5 minutes, right
Right, not that it really matters in non-combat situations. However I still felt that I should mention it.
Maximillian said:Which works out to 1 per 5 minutes, right
I'd say a windowless room is an easy solution.Ninja-to said:Anyone else know of a good way to keep an Eladrin captive? Hopefully there's an easy solution.
dragon_eater said:Right, not that it really matters in non-combat situations. However I still felt that I should mention it.
Hmm...I think you forgot the fact that the Eladrin's teleportation is game-breaking.djdaidouji said:I would say that's pretty important. Also, that's 1 per five minutes of resting. That means the rogue needs to teleport past her bars, and walk around avoiding guards for at least five minutes before she can teleport again. If she is placed in a room that doesn't have a window to outside, or at least a few stories up, she'll have to teleport into the hallway next to her cell, and chances are there is at least one guard in the area that will notice. The step from Cell to Hallway to Outside could be very treacherous because of those five minutes.
Christopher Robin said:I dunno why everyone makes a big deal of this.
For instance, DON'T HAVE BARS. This isn't the Old West. Have an actual room, with say, no windows. No, not even in the door. Now line of sight doesn't extend outside the room. Also, a blindfold works just as well, since then you can't see anything.