The way I do it is I use the internet as a screen. I roll all the dice, and each player gets his own perspective of what is happening, mechanics free. Also, players do not know thier stats. They just have descriptoins of thier characters. This makes things very interesting.
It really controls metagame knowledge.
How bad am I hurt?
Real bad, it wont take much to kill you.
"The door wont budge and I have an 18 str." players only know thier characters appearance, manarisms, alignment, class, race, and the gear that they have with them. So if a wizard has an Int of 12, and is 3rd level, they never know why they have not yet mastered fireball.
I use moves, where each person sends in what they are doing or plan to do, and then construct the situations from there. So a move could take a week for one character or an hour for another as each character is on his own move schedule.
Aaron.