greywulf
First Post
tx7321 said:We tried something like this long ago. The problem with this system is that if both sides are low HD with similar ACs (say 1 HD vs 1 HD) the first monster class to hit could easily wipe out the otherside with one good damage role. This seems highly improbable with those numbers (100vs100). Thats why we broke it into units (so instead of 1 role per side we'd use 5 (representing groups of 20). This is still quick and results in heavy casualties on both sides usually.
I agree; it works better if you break it down into discrete units to make up a full army; sorry if that's not clearly explained. That's what we did too for the largest battle. In our case we were depicting 30,000 troops against 50,000 goblinoids across a massive battlefield, so we just set a single "unit" to mean a force of 1,000-ish critters. The might well be wiped out in a single round (which we ruled to be roughly 10 minutes long, just to put a number on it) and that was fine at that scale - it would mean a lot of the troops were routed, soaked into other nearby units in the confusion or scattered into ineffectually small groups. "Dead" had a very loose definition
That was one heck of a game session too!