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I'm DMing for a new group (half are friends I've played with before, half are new friends), and now that we're a couple sessions in I realize they're used to more plotted/linear games. The deer in headlights looks, the uncertain pauses with sidelong glances at me, the long debates about what to do next. We all get along great, so that's not the issue. The trouble seems to happen when they're faced with making decisions. Thing is they also are enjoying that element of the game. My gut tells me they're just not used to more sandboxy games.
I was listening to Criticals Hits podcast #33 where Mike & Eric talk about sandboxing. Something Eric said really jumped out at me:
(paraphrasing) "With a group used to more linear plotted games, what you don't want to do is ask 'What do you want to do?' Because the answer is going to be 'Well we want to do what we're supposed to do'..."
He goes on to talk about the importance gradually easing these kinds of players into a sandbox.
So that's my question: For those of you who have done this or are in the process of doing it, HOW do you ease players accustomed to linear plot into a sandbox game?
I was listening to Criticals Hits podcast #33 where Mike & Eric talk about sandboxing. Something Eric said really jumped out at me:
(paraphrasing) "With a group used to more linear plotted games, what you don't want to do is ask 'What do you want to do?' Because the answer is going to be 'Well we want to do what we're supposed to do'..."
He goes on to talk about the importance gradually easing these kinds of players into a sandbox.
So that's my question: For those of you who have done this or are in the process of doing it, HOW do you ease players accustomed to linear plot into a sandbox game?
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