JesterPoet
First Post
Though any advice given will probably never see action in the particular group I'm concerned about, I'd be interested to see what people think.
To preface, the group in question is playing in a HIGH magic world. There are magic item shops (yes, I know this will make some of you cringe). We go through a number of magic items, and we are allowed to trade items for full value, or sell them for half value.
The group is made up of 4 9th level characters. We all get along pretty well, and things have gone smoothly for a couple of years now. We have one guy who takes care of all of the inventory (gold, magic items, what is identified/what isn't, etc). The problem that I have is that we're now starting to receive magic items that are worth significantly more than we each have. My concern with this is, how does one fairly devide up what we get. For example, if we get a 15,000gp item that two people in the group can use, and the other two don't really want, how do we go about handling that? My old group used to go by the system of "everything gets divided." If you want something specific, you can take it, and then you don't get your share of the next couple of things until that item is "paid for." I always liked this because it balanced things out.
In the situation we have (the, "Do you feel you're being cheated? No? Then why don't we just give people things that apply to them, and divide up the rest?" system) I don't think things balance out fairly (though I wouldn't go so far as to say I'm feeling cheated). Take the above example. Character A keeps the 15,000gp ring of amazing disco madness (RoADM). Both the Leisure-Suit Warrior, and the BellBottom Bandit can use the item, but it's agreed on that the Leisure-Suit Warrior keeps it. A few sessions later we pull a Brooch of Whupass (BoW) off another baddie. Nobody really wants this, so the group sells it for 12,000 and each get 3,000gp. It always made sense to me that the Leisure-Suit Warrior should have not gotten his 3,000gp share of the RoADM and everyone else should have gotten 4,000 (and the Leisure-Suit Warrior would now have a balance of 9,000 due).
The problem is compounded even further when one takes the BellBottom Bandit class into account. Assuming there are a significantly limited number of items that the Bandit is likely to use, and they're unlikely to show up as random treasure... he's likely to get even more screwed. More often than not, people are keeping things, and there's nothing he can really use, so he just doesn't make out the same way. Plus, as we all know, BellBottom Bandits are often along for their own personal purposes, so they would (if one were to stay in character) be particularly interested in having a "fair share" of the loot. However, OOC, one runs the risk of accusing the group of screwing him, even though that's not his intention.
It's not a huge deal, and I don't care a lot. But I do care a little. Because I know the GM will read this, I'd hope that he won't feel any need to intervene, because that's not the purpose of this post. The purpose is more centered in seeing what other people do to avoid this situation, and what other people suggest.
Wow... that was long.
To preface, the group in question is playing in a HIGH magic world. There are magic item shops (yes, I know this will make some of you cringe). We go through a number of magic items, and we are allowed to trade items for full value, or sell them for half value.
The group is made up of 4 9th level characters. We all get along pretty well, and things have gone smoothly for a couple of years now. We have one guy who takes care of all of the inventory (gold, magic items, what is identified/what isn't, etc). The problem that I have is that we're now starting to receive magic items that are worth significantly more than we each have. My concern with this is, how does one fairly devide up what we get. For example, if we get a 15,000gp item that two people in the group can use, and the other two don't really want, how do we go about handling that? My old group used to go by the system of "everything gets divided." If you want something specific, you can take it, and then you don't get your share of the next couple of things until that item is "paid for." I always liked this because it balanced things out.
In the situation we have (the, "Do you feel you're being cheated? No? Then why don't we just give people things that apply to them, and divide up the rest?" system) I don't think things balance out fairly (though I wouldn't go so far as to say I'm feeling cheated). Take the above example. Character A keeps the 15,000gp ring of amazing disco madness (RoADM). Both the Leisure-Suit Warrior, and the BellBottom Bandit can use the item, but it's agreed on that the Leisure-Suit Warrior keeps it. A few sessions later we pull a Brooch of Whupass (BoW) off another baddie. Nobody really wants this, so the group sells it for 12,000 and each get 3,000gp. It always made sense to me that the Leisure-Suit Warrior should have not gotten his 3,000gp share of the RoADM and everyone else should have gotten 4,000 (and the Leisure-Suit Warrior would now have a balance of 9,000 due).
The problem is compounded even further when one takes the BellBottom Bandit class into account. Assuming there are a significantly limited number of items that the Bandit is likely to use, and they're unlikely to show up as random treasure... he's likely to get even more screwed. More often than not, people are keeping things, and there's nothing he can really use, so he just doesn't make out the same way. Plus, as we all know, BellBottom Bandits are often along for their own personal purposes, so they would (if one were to stay in character) be particularly interested in having a "fair share" of the loot. However, OOC, one runs the risk of accusing the group of screwing him, even though that's not his intention.
It's not a huge deal, and I don't care a lot. But I do care a little. Because I know the GM will read this, I'd hope that he won't feel any need to intervene, because that's not the purpose of this post. The purpose is more centered in seeing what other people do to avoid this situation, and what other people suggest.
Wow... that was long.