Shabe
First Post
Right I'm DMing for a party, maybe foolishly I let the players have a 28 point buy, but anyway the party consists of 1st level
Dragonborn Fighter / Wizard - Sword and board
Tiefling Paladin - Cha - Axe and board
Dragonborn Wizard - Orb - Cloud of Daggers and Thunderwave
Tiefling Warlock - Infernal
Half elf Warlord - Inspiring Prescence
Dwarf Cleric - Str/Wis mix
I don't seem to be able to do any meaningful damage to the players, no one has been dropped, all encounters are core KotS and have been scaled up by adding monsters equal to the 1/5th of the xp value of the encounter.
First Ambush - extra slinger
Resulted in 5 Healing surges taken from the Paladin, and one from another party member.
extended rest
Second Ambush - extra skirmisher
Resulted in 3 people being bloodied, 5 healing surges used across the party.
Burial Pit - extra human bandit
Resulted in 3 healing surges used across the party. The 3 attacks the guard drakes got didn't hit anything.
Outside the Kobold Lair - extra dragonshield and skirmisher. The slinger and dragonshields didn't hit anything.
No one bloodied, although a few are hurting a bit, and two healing surges have been used (via dwarves second wind and a healing word plus the warlock just discovered he had 30hp not 16).
The kobold slinger (by the skin of his teeth and 3 hit points) managed to get back inside leaving the remaining minion with a bunch of angry adventurers, they've used quite a few of their encounter powers and one daily (wizards).
I now have inside to run (which I've seperated as an encounter for spending action points) and i'm waiting for irontooth to bring on the hurt.
1) Any suggestions on which kobold/s I should add to make the fight challenging.
and 2) Is this normal (i'm used to 3rd Ed but other people always seem to have people dropping), am I just rolling badly or is the party one that can keep on treking until they run out of healing surges?
Dragonborn Fighter / Wizard - Sword and board
Tiefling Paladin - Cha - Axe and board
Dragonborn Wizard - Orb - Cloud of Daggers and Thunderwave
Tiefling Warlock - Infernal
Half elf Warlord - Inspiring Prescence
Dwarf Cleric - Str/Wis mix
I don't seem to be able to do any meaningful damage to the players, no one has been dropped, all encounters are core KotS and have been scaled up by adding monsters equal to the 1/5th of the xp value of the encounter.
First Ambush - extra slinger
Resulted in 5 Healing surges taken from the Paladin, and one from another party member.
extended rest
Second Ambush - extra skirmisher
Resulted in 3 people being bloodied, 5 healing surges used across the party.
Burial Pit - extra human bandit
Resulted in 3 healing surges used across the party. The 3 attacks the guard drakes got didn't hit anything.
Outside the Kobold Lair - extra dragonshield and skirmisher. The slinger and dragonshields didn't hit anything.
No one bloodied, although a few are hurting a bit, and two healing surges have been used (via dwarves second wind and a healing word plus the warlock just discovered he had 30hp not 16).
The kobold slinger (by the skin of his teeth and 3 hit points) managed to get back inside leaving the remaining minion with a bunch of angry adventurers, they've used quite a few of their encounter powers and one daily (wizards).
I now have inside to run (which I've seperated as an encounter for spending action points) and i'm waiting for irontooth to bring on the hurt.
1) Any suggestions on which kobold/s I should add to make the fight challenging.
and 2) Is this normal (i'm used to 3rd Ed but other people always seem to have people dropping), am I just rolling badly or is the party one that can keep on treking until they run out of healing surges?