Thasmodious
First Post
I'm in the process of recruiting new players into our group. Wanting to like the new player doesn't have much to do with the new player trying to change our group. As the DM, I'll always listen to advice, it helps me improve. But if the new guy starts making suggestions right off the bat, no matter how polite he is about it, he's going to come off as a creepy-weirdo-stereotypically annoying D&D player. He's also going to come off as a problem player and make me wonder if I've made a mistake inviting him to the group.
Just like you said, if I was a new player to an established group, I'd want them to like me. Which means, I'm not going to be the "know-it-all" and start suggesting to them how they could improve their gaming when I barely even know them.
This player entitlement just amazes me. I'd never act like this towards a DM or a new group of players. Even if done with good intentions, it's just socially bad form.
The reason I asked for more information about the rules at the table from Kzach is because it's hard to pin down exactly what the situation is. Kzach is asking where the wiggle room is, and I say it depends on the reason for the rule. Do you have to personally own any and all books from which your character draws a single feat or power, can another player at the table own them and you use them, or does everyone need their own copy of PHB3. Is this rule to preserve access for the whole group to the same set of rules and the group has no DDI? In this case, Kzach could offer his DDI access to the group, expanding their library just by joining the group. This may be something they'd like or something they'd abhor.
I'm not talking about going into the game and trying to change the way they do things to better suit oneself (I wouldn't do that either), just asking questions and applying logic to try and find a solution to the OPs problem. Depending on the reason, there may well be wiggle room. I don't see asking questions and seeing if they would be willing to allow you your DDI, since that is what you do have, to be trying to radically alter the entire social contract, anymore than a player bringing a couple of splatbooks to his new group that the group doesn't have and asking them if they'd like to make use of those.
[MENTION=177]Umbran[/MENTION]
That's not necessarily true. This is not necessarily an even and balanced relationship. If they're an established group, playing and having fun without him, and he's the supplicant, the New Guy, then he may need them a bit more than they need him.
I spoke unclearly. I meant as individuals and not the group as a whole. They want a new player, you're the new player, but you aren't the only possible player in the world, so yeah, you're right. But as individuals, we all want to be liked and accepted. I know as a DM that when I bring in a new player I hope they like the game and the group quite a bit and worry that our particular style of play might not mesh with their expectations. Two gamers with unconnected play experiences aren't going to define terms the same way. What constitutes "heavy RP" or "casual play" or "combat light" are terms with a subjective element that depends on a scale of play that doesn't have a set standard.
Which is why I think it's quite normal for a new player to ask a lot of questions, to get on the same page. That's the polite discussion I was talking about. I grill a new player pretty well to try and determine a bit about his expectations and experiences and I expect them to ask a lot of questions back. I'm a bit suspicious of their seriousness when they don't.