Orcus Porkus
First Post
Otherwise, I do think either sleep or that chasm spell will be your best solution. I applaud all of you for coming up with "creative" run and hide type solutions... but somehow the fact that the DM threw a 6th lvl dragon against the 4th lvl party in a wide open area... kinda makes me believe he will not allow most of those, I would rather not chance those as my answer, and stick more straight to the rules...
Actually this encounter comes from a DM collective group in NYC where we experiment with stuff.
One of our members, Nicolas, came up with this strategy:
- The "silver bullet" power to have in this situation is probably the Lvl. 1 Wizard Illusion Daily Phantom Chasm -- it's a ranged 20 auto-crash on a Flying creature -- a hit Immobilizes AND knocks prone on a hit, but it still Immobilizes on a miss. So any flying creature within the area of effect is guaranteed to fall to the ground for at least 1 turn. And that fall from 10+ squares in the air is going to cause a fair amount of damage, all by itself. . .
- For the Strength defenders and strikers, Skewering Weapon (Lvl 3, +1) can Immobilize on a hit as a Daily. Can be applied to a spear, so Javelins and Tratnyrs count. The Eladrin Ranger I have as one of my PCs actually currently has a Skewering Tratnyr. Nice thing about this is, since you choose to use the Daily *after* you hit, you don't waste it on a miss.
- Another good tip is for Strength-based Defenders and Strikers who don't want to spend the gold on a Skewering Javelin is to strongly consider spending buying the much cheaper Javelin of Distance. It's a lvl. 1, +1 item, so it's only 360 gp, and it increases Javelin's range to 15/30. Cost is loss of additional damage on a crit. Well worth the trade off, IMHO.
- And yeah, once the dragon is knocked down to the ground, or at least below 10 squares, many other possibilities open up. There's a number of martial melee powers that knock prone and so will keep him on the ground. More spells etc. are available once the range gets closer as well. Also, alchemical items like Tanglefoot bags etc. Basically, once they've got the dragon down, the PCs have to do everything possible to keep it there; it's really important that someone who can keep the dragon on the ground for a turn or so makes his save against the Frightful Presence. . .