"Uh.. parley?"
In that sort of situation, you're simply not going to win. You're fighting on the dragon's terms, in his most favorable environment.
/QUOTE]
Which is of course why all dragons in myth had their homes on the open plains....wait a minute!!?
Check this out (from Dragon):
Wizard Attack 1
Phantom Chasm
You create the image of a bottomless chasm that opens beneath your foes, convincing them that they are plummeting to their deaths.
DailyArcane, Illusion, Implement, Psychic
Standard Action Area burst 1 within 20 squares
Target: Each creature in burst
Attack: Intelligence vs. Will
Hit: 2d6 + Intelligence modifier psychic damage, and the target is prone and immobilized until the end of its next turn.
Miss: The target is immobilized until the end of your next turn.
Is there a rule that specifically deals with flying creatures that are immobilized? In my opinion they fall like a rock unless they are magically flying. And a dragon flies with his wings.
The dragon in question's speed is 10, so it can fly at a height of ten and land safely even if an effect knocks it prone. Coincidentally, that's the range for the two powers it can snipe with, and a good range for players to reach since even the fighter should have some javelins (or one +1 javelin).
"I want to make the chasm appear around the dragon and make things look like it's about to run into a wall."I don't see this as harsh at all - any more than if someone in any previous edition of a game said "Hey, can I use this spell that makes imaginary chasms bring down the flying dragon".
Yet another reason why it would be much better if the DM kept the dragon in range, rather than going as high as possible to really mess with the party.
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