This thread was once about combat options for players vs a dragon.
It has now turned into discussions about what type of game people prefer and there is no longer any answer or point.
Etc....
Actually, we already did a pretty good job of discussing the PC's options. The reason why we stopped, was because there were no options left. Anyone without a decent ranged 20 attack would've been left out right off the bat with the way the Dragon was fighting. Additionally, if we were to use the whole "Burst 2 power should extend the Dragon's range to 22 squares" thing, then it would've gotten even worse. Magic Missile would no longer reach him, and even some of the ranged weapons wouldn't. It would be basically be the Archer Ranger (if he didn't go TWF) versus the Dragon, mostly relying on At-Wills because his Encounter and Daily powers will run out in the first few rounds. And he'll be at long range.
That about covers the combat options. What's to discuss? We also discussed running and hiding, but a lot of people felt that this wasn't an option since the DM obviously wasn't really trying to be fair if he has a Dragon flying at 22 sqaures pelting them from out of range.
I mean, if we're going for unfair, why not just do it right and have them fight Orcus? Scaled down of course...as I'm sure that aura surrounding him will work out lovely when players only have 50 hit points.
The fact is, not all things are really fair to players at low levels. There are a lot of abilities that they're lacking, they don't have a lot of encounter/daily powers to fall back on, and magic weapons aren't a ton of help since they can only use 1 per day. Throwing something at them that just
automatically invalidates 4 out of 5 party members is not something a DM should be doing. It doesn't mean he can't have danger, it's just that he's being cruel when he's creating a situation where only one character can even fight the level 6 solo. Heck, even if the Ranger manages to beat him, was it an exciting fight? Personally, since I'm the party Fighter and couldn't do anything here, I would've just said "Okay, I'm going out for a smoke and to make some phone calls. Assume I just use Total Defense every round or something. See ya in like 20 minutes."
Now, the only other option that I see would be to simply play the Dragon such that he occasionally comes lower and engages the players more directly. This gives them a chance to do something to get him down on the ground where the rest of the players can do something.
And the monster in that case will be using the full extent of its powers the best way it can (subject to roleplaying its personality).
If it's flying at 22 squares it's not. It's personality block specifically talks about using it's breath weapon (first target must be within 10 squares) and frightful presense, which is a close burst 5. So according to the MM, any DM that's only flying at 22 squares and using the lightning burst has already thrown RPing the Dragon out the window.
Now, if you want to talk about a party fighting a Dragon that is dipping down within 5 and 10 squares of the PC's every couple of rounds, we can do that...and that would be useful too, since you could actually involve all the party members in such a fight. That's not what we've been talking about so far though.