KrazyHades
First Post
How can one make a maze work in a game of DnD? Drawing the whole maze on the battlemap (or even drawing it as the PCs discover it) is painstaking, and it gets rid of the feeling of "I don't know how to get back to the entrance."
In particular, I'm planning a combat in a 150 foot diameter circular room. The room is one gigantic maze with 20 foot stone walls. Flying above the walls is an Ice Rook Swarm (Elemental Lore), which is essentially a swarm of flying water/ice elementals that shoot magical ice javelins. The whole point is that the PCs must get through the maze to get to the next floor of the dungeon, and will have to deal with the Ice Rook Swarm.
Any ways to make this work, or should I abandon the idea?
In particular, I'm planning a combat in a 150 foot diameter circular room. The room is one gigantic maze with 20 foot stone walls. Flying above the walls is an Ice Rook Swarm (Elemental Lore), which is essentially a swarm of flying water/ice elementals that shoot magical ice javelins. The whole point is that the PCs must get through the maze to get to the next floor of the dungeon, and will have to deal with the Ice Rook Swarm.
Any ways to make this work, or should I abandon the idea?