Glyfair
Explorer
http://www.wizards.com/default.asp?x=dnd/dd/20070803a
Some very interesting observations that, for the most part I agree with. A lot of this grows out of Mike Mearls articles modifying classic monsters to work smoother within the game. I think it shows Mike's real intent wasn't "these monsters need fixing" but "if we had to design these monsters today, how should we approach it."
I definitely like the "more focused" approach. I do find that too many abilities can have the fun ones get lost in a sea of options.
If they continue this approach, I would have the few monsters with many abilities list the uses to which each ability is used. For example, a high level demon might say he uses his "darkness at will" ability for building an ominous atmosphere, while another might have a more tactical use for it.
Some very interesting observations that, for the most part I agree with. A lot of this grows out of Mike Mearls articles modifying classic monsters to work smoother within the game. I think it shows Mike's real intent wasn't "these monsters need fixing" but "if we had to design these monsters today, how should we approach it."
I definitely like the "more focused" approach. I do find that too many abilities can have the fun ones get lost in a sea of options.
If they continue this approach, I would have the few monsters with many abilities list the uses to which each ability is used. For example, a high level demon might say he uses his "darkness at will" ability for building an ominous atmosphere, while another might have a more tactical use for it.