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How to make characters like in Dungeons & Dragons: Honor Among Thieves
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 8981088" data-attributes="member: 11760"><p style="text-align: center"><img src="https://media.dndbeyond.com/compendium-images/tg/dnSPEOf6SP5DfmX5/00-009.characters-splash.png" alt="" class="fr-fic fr-dii fr-draggable " style="width: 486px" /></p><p></p><p>Hello, new players, coming here from Google after checking out <a href="http://PlayDND.com" target="_blank">PlayDND.com</a> and wanting to make characters similar to the ones you saw in Dungeons & Dragons: Honor Among Thieves.</p><p></p><p>As you might have seen, the <a href="https://www.dndbeyond.com/sources/tg/thieves-gallery" target="_blank">official stats for the characters are for NPCs</a>, not PCs, which use different rules.</p><p></p><p>If you, or someone you're playing with, wants to make characters that resemble Edgin or the rest of the main cast, here are my recommendations. (I'm a long-term DM, having played D&D since 1979, have been running a continuous campaign across various platforms and rulesets since 2006 and have been running the current edition of D&D -- fifth edition -- for several years now.) All of this is just my opinions, although I'm sure other people will chime in with their suggestions as well.</p><p></p><p>Where possible, I will recommend options that just need the Players Handbook, although note that your group can also buy individual subclasses or lineages on D&D Beyond if you don't want to spring for a whole book in digital form (and the cost of the individual pieces you buy will knock down the price of the rest of the book on D&D Beyond, so it's a safe way to try these options out.)</p><p></p><p>Mild movie spoilers follow.</p><h3>Doric</h3><p>Doric is a Neutral Good tiefling druid with the Outlander background, all of which are options available through the Players Handbook.</p><p></p><p>In the movie, she uses the druidic ability of wildshape a <em>lot</em>, and you should expect to do so a lot less than she does until you gain some levels. Druids, like all other classes in D&D, specialize into a subclass as they level. The Circle of the Moon subclass is the one that focuses on amping up wildshape, so if that's what appeals to you, it's a good choice. (Other subclasses focus on other abilities that Doric doesn't use in the film, although if she were a player character in a D&D campaign, she'd be probably be using them.)</p><p></p><p>Note that owlbears are also not a standard option for player character druids to wildshape into (at the moment -- a rules update coming next year will almost certainly make it possible, because wildshaping into an owlbear is cool), so you will need to clear it with your Dungeon Master.</p><h3>Edgin Darvis</h3><p>Edgin is a complicated case. Wizards of the Coast claims he's a bard but he doesn't do anything that suggests that he is in the movie. (Lots of people can play the lute, especially at the very OK level he does in the film.) He doesn't actually do anything other than be extremely charming in the movie, which means he's kind of a blank slate for making your own character.</p><p></p><p>I agree with him being a Chaotic Good human with the Spy or Entertainer background. You could either make him a bard and pick up the College of Lore subclass to focus on magic and the magical musical abilities (neither of which he uses in the film, but they're a great, fun choice in D&D games) or, what I'd do, make him a rogue. The three rogue subclasses in the Players Handbook -- thief, assassin and arcane trickster -- are all fun, but none of them is an exact match for the way he behaves in the movie.</p><p></p><p>If your group has access to Xanathar's Guide to Everything, a supplement that expands player options, Edgin could also be a Mastermind (all those plans!), Swashbuckler (all that charm!) or Inquisitive rogue (to further investigating bad guys for the Harpers).</p><p></p><p>Any of the above choices will make for a very fun character, so it's hard to go wrong here.</p><p></p><p>Also, if you bonk someone with a lute in real life, you will break the lute. Ask your DM if you can have a reinforced lute that works like a club. I Dungeon Master for my dad, who made a similar request a while back, and it was an easy thing to agree to.</p><h3>Forge Fitzwilliam</h3><p>Forge is a Neutral Evil human rogue with the Criminal or Charlatan background.</p><p></p><p>He's a straight-up criminal, so he can probably be best modeled with either the Mastermind or Thief subclasses. He's also played by Hugh Grant, who has a stupidly high Charisma in real life, so he'd also make an excellent Swashbuckler, although in the movie, Forge prefers others to fight on his behalf.</p><h3>Holga Kilgore</h3><p>Holga is a Chaotic Good human barbarian, with an Outlander background.</p><p></p><p>She's from the Elk tribe, so the Path of the Totem Warrior is a good choice for her subclass, choosing the Elk option. But she's also a great combatant, and simmers with rage generally, so Path of the Berserker is also a good fit.</p><h3>Simon Aumar</h3><p>Simon is a Chaotic Good half-elf sorcerer with the Wild Magic subclass and probably the Sage background. His spell dispenser is probably best modeled by calling it a fancy spell component pouch that releases the materials (like eye of newt and such) needed to cast his spells.</p><p></p><p>Wild Magic can cause spells to go wildly wrong, which can be entertaining, but also cause things to blow up or have completely wrong effects happen. If that doesn't sound good to you, the Players Handbook has the Draconic bloodline subclass (your magic is the result of a draconic ancestor in your past) that is less chaotic. Supplements add a bunch of other choices, too.</p><h3>Sofina</h3><p>Sofina is a Neutral Evil wizard with the Sage background.</p><p></p><p>She appears human in the movie, but a big reveal in the final battle shows that she may actually be undead, so you can either choose to have your wizard be a human for her ancestry or, if your Dungeon Master allows it, you could pick up the Reborn or Dhamphir lineages from the Van Richten's Guide to Ravenloft supplement, each of which turns a character into a flavor of undead. Reborn is a catch-all for anyone who's died but not yet passed on while Dhamphir is for various undead who feed on the living in different ways. It would be easy to imagine Sofina draining the life force or psychic energy of her victims. (Your group can purchase individual lineages piecemeal, just like buying individual subclasses from Xanathar's.)</p><p></p><p>In the movie, she specializes in necromancy -- the magic involving undead and life force -- which makes the necromancer subclass an obvious fit for her.</p><h3>Xenk Yendar</h3><p>Finally, Xenk is a Lawful Good human paladin with the Folk Hero background and he probably follows the Oath of Devotion subclass, based on his rock solid moral convictions and experience fighting the undead. Paladins are extremely strong in fifth edition D&D, so your character will be a force to be reckoned with almost immediately.</p><p></p><p>I hope this guide helped and that it helps you get started playing a great game. Note these are just my suggestions, and I'm sure other ENWorld posters will have their own.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 8981088, member: 11760"] [CENTER][IMG width="486px"]https://media.dndbeyond.com/compendium-images/tg/dnSPEOf6SP5DfmX5/00-009.characters-splash.png[/IMG][/CENTER] Hello, new players, coming here from Google after checking out [URL='http://PlayDND.com']PlayDND.com[/URL] and wanting to make characters similar to the ones you saw in Dungeons & Dragons: Honor Among Thieves. As you might have seen, the [URL='https://www.dndbeyond.com/sources/tg/thieves-gallery']official stats for the characters are for NPCs[/URL], not PCs, which use different rules. If you, or someone you're playing with, wants to make characters that resemble Edgin or the rest of the main cast, here are my recommendations. (I'm a long-term DM, having played D&D since 1979, have been running a continuous campaign across various platforms and rulesets since 2006 and have been running the current edition of D&D -- fifth edition -- for several years now.) All of this is just my opinions, although I'm sure other people will chime in with their suggestions as well. Where possible, I will recommend options that just need the Players Handbook, although note that your group can also buy individual subclasses or lineages on D&D Beyond if you don't want to spring for a whole book in digital form (and the cost of the individual pieces you buy will knock down the price of the rest of the book on D&D Beyond, so it's a safe way to try these options out.) Mild movie spoilers follow. [HEADING=2]Doric[/HEADING] Doric is a Neutral Good tiefling druid with the Outlander background, all of which are options available through the Players Handbook. In the movie, she uses the druidic ability of wildshape a [I]lot[/I], and you should expect to do so a lot less than she does until you gain some levels. Druids, like all other classes in D&D, specialize into a subclass as they level. The Circle of the Moon subclass is the one that focuses on amping up wildshape, so if that's what appeals to you, it's a good choice. (Other subclasses focus on other abilities that Doric doesn't use in the film, although if she were a player character in a D&D campaign, she'd be probably be using them.) Note that owlbears are also not a standard option for player character druids to wildshape into (at the moment -- a rules update coming next year will almost certainly make it possible, because wildshaping into an owlbear is cool), so you will need to clear it with your Dungeon Master. [HEADING=2]Edgin Darvis[/HEADING] Edgin is a complicated case. Wizards of the Coast claims he's a bard but he doesn't do anything that suggests that he is in the movie. (Lots of people can play the lute, especially at the very OK level he does in the film.) He doesn't actually do anything other than be extremely charming in the movie, which means he's kind of a blank slate for making your own character. I agree with him being a Chaotic Good human with the Spy or Entertainer background. You could either make him a bard and pick up the College of Lore subclass to focus on magic and the magical musical abilities (neither of which he uses in the film, but they're a great, fun choice in D&D games) or, what I'd do, make him a rogue. The three rogue subclasses in the Players Handbook -- thief, assassin and arcane trickster -- are all fun, but none of them is an exact match for the way he behaves in the movie. If your group has access to Xanathar's Guide to Everything, a supplement that expands player options, Edgin could also be a Mastermind (all those plans!), Swashbuckler (all that charm!) or Inquisitive rogue (to further investigating bad guys for the Harpers). Any of the above choices will make for a very fun character, so it's hard to go wrong here. Also, if you bonk someone with a lute in real life, you will break the lute. Ask your DM if you can have a reinforced lute that works like a club. I Dungeon Master for my dad, who made a similar request a while back, and it was an easy thing to agree to. [HEADING=2]Forge Fitzwilliam[/HEADING] Forge is a Neutral Evil human rogue with the Criminal or Charlatan background. He's a straight-up criminal, so he can probably be best modeled with either the Mastermind or Thief subclasses. He's also played by Hugh Grant, who has a stupidly high Charisma in real life, so he'd also make an excellent Swashbuckler, although in the movie, Forge prefers others to fight on his behalf. [HEADING=2]Holga Kilgore[/HEADING] Holga is a Chaotic Good human barbarian, with an Outlander background. She's from the Elk tribe, so the Path of the Totem Warrior is a good choice for her subclass, choosing the Elk option. But she's also a great combatant, and simmers with rage generally, so Path of the Berserker is also a good fit. [HEADING=2]Simon Aumar[/HEADING] Simon is a Chaotic Good half-elf sorcerer with the Wild Magic subclass and probably the Sage background. His spell dispenser is probably best modeled by calling it a fancy spell component pouch that releases the materials (like eye of newt and such) needed to cast his spells. Wild Magic can cause spells to go wildly wrong, which can be entertaining, but also cause things to blow up or have completely wrong effects happen. If that doesn't sound good to you, the Players Handbook has the Draconic bloodline subclass (your magic is the result of a draconic ancestor in your past) that is less chaotic. Supplements add a bunch of other choices, too. [HEADING=2]Sofina[/HEADING] Sofina is a Neutral Evil wizard with the Sage background. She appears human in the movie, but a big reveal in the final battle shows that she may actually be undead, so you can either choose to have your wizard be a human for her ancestry or, if your Dungeon Master allows it, you could pick up the Reborn or Dhamphir lineages from the Van Richten's Guide to Ravenloft supplement, each of which turns a character into a flavor of undead. Reborn is a catch-all for anyone who's died but not yet passed on while Dhamphir is for various undead who feed on the living in different ways. It would be easy to imagine Sofina draining the life force or psychic energy of her victims. (Your group can purchase individual lineages piecemeal, just like buying individual subclasses from Xanathar's.) In the movie, she specializes in necromancy -- the magic involving undead and life force -- which makes the necromancer subclass an obvious fit for her. [HEADING=2]Xenk Yendar[/HEADING] Finally, Xenk is a Lawful Good human paladin with the Folk Hero background and he probably follows the Oath of Devotion subclass, based on his rock solid moral convictions and experience fighting the undead. Paladins are extremely strong in fifth edition D&D, so your character will be a force to be reckoned with almost immediately. I hope this guide helped and that it helps you get started playing a great game. Note these are just my suggestions, and I'm sure other ENWorld posters will have their own. [/QUOTE]
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