TheRealChritoad
That One NSFW Artist
I was thinking of making an entire book of celestial angels for a setting. How to make good homebrew?
I'm quite in love with GiffyGlyph's Monster Maker and the various roles that you can apply to give each kind of monster a unique presence in battle (perhaps not what you're specifically needing...):I was thinking of making an entire book of celestial angels for a setting. How to make good homebrew?
Anyway, it's highly recommended and quite different from the nuts and bolts approach you'll find in the DMG.There are seven core roles that you can apply to your quickstart monsters, each with its own strengths and weaknesses: controller, defender, lurker, scout, sniper, striker, and support.
- Controller: Controllers disorientate their enemies, moving them around the battlefield and applying conditions. Controllers deal little direct damage themselves, preferring to weaken their enemies and allow their allies to attack with advantage.
- Defender: Defenders shield their allies and block enemy attacks. They are harder to hit thanks to their thicker armor, but often move slower as a result.
- Lurker: Lurkers hide out of sight until they see a weak point, then attack for massive damage. They are glass cannons, capable of dealing a lot of damage yet easily defeated if cornered.
- Scout: Scouts like to move around, using their speed and high perception to outmaneuver their enemies. They tend to be lightly armored and carry smaller weapons to keep their weight low and speed high.
- Sniper: Snipers stay out of harm's way, firing at enemies from a distance. They are good at ranged attacks, but fall quickly if attacked.
- Striker: Strikers forgo defense and focus on hitting the enemy hard. Strikers are easier to hit but deal more damage with their attacks.
- Supporter: Supporters provide aid to their allies, keeping them in peak condition. Supporters deal little damage and are relatively frail—they need protection to survive long on the battlefield.