SailorNash
Explorer
We've all seen the meme, right? DM's expect Lord of the Rings, but players always turn it into the Quest for the Holy Grail.
That is easily my #1 gaming pet peeve of all time. As a player, I also want to be the Grand Hero of Destiny, but every time our group talks to someone, it always ends up the same way. With a face palm, them muttering "these people are idiots", and wishing we would just GO AWAY already. Every. Single. Time. Doesn't matter if it's a prince or a shopkeep. Doesn't matter who's the DM or what genre game. Always ends up the same way. Always.
Not only is it an unfortunate pattern, but it really breaks the immersion of the story. We're not the only dudes bad enough to go save the President...we are simply the only ones the NPC is able to send on this mission. Because we're the Player Characters, and it's our game to go and play. He doesn't think highly of us, obviously, but he expositions us whatever he's required to and then moves us along. (Some DMs can hide this a little better than others, but look and it's there.)
So, open ended question - how do you keep this from happening?
Character personalities are a bit, erm, "extreme" to say the least. Brooding warlocks or colorful sorcerers, Gnomish tinkerers, assassins and anti-heroes. And the silly randomness is the crack that keeps us all coming back to tabletop gaming, rather than just booting up Elder Scrolls. But how far is too far? What can someone do as a PC to not be dry and boring, but not push things to that breaking point? Where is the line?
For DM's, the second side of the same coin. How can you keep up a truly "heroic" or "epic" feel when your Rogue is pickpocketing the rest of the party, the Bard is trying to sleep with everything in sight, the Barbarian is grappling random strangers hoping for a bar brawl, and you're trying to tell the story of "An elf, an orc, and a halfling walk into a bar" without it being the start of some joke?
[To add: Hypothetical party, DM, and group here. Not representative of actual people or an existing situation, just a generality that seems to exist across games.]
That is easily my #1 gaming pet peeve of all time. As a player, I also want to be the Grand Hero of Destiny, but every time our group talks to someone, it always ends up the same way. With a face palm, them muttering "these people are idiots", and wishing we would just GO AWAY already. Every. Single. Time. Doesn't matter if it's a prince or a shopkeep. Doesn't matter who's the DM or what genre game. Always ends up the same way. Always.
Not only is it an unfortunate pattern, but it really breaks the immersion of the story. We're not the only dudes bad enough to go save the President...we are simply the only ones the NPC is able to send on this mission. Because we're the Player Characters, and it's our game to go and play. He doesn't think highly of us, obviously, but he expositions us whatever he's required to and then moves us along. (Some DMs can hide this a little better than others, but look and it's there.)
So, open ended question - how do you keep this from happening?
Character personalities are a bit, erm, "extreme" to say the least. Brooding warlocks or colorful sorcerers, Gnomish tinkerers, assassins and anti-heroes. And the silly randomness is the crack that keeps us all coming back to tabletop gaming, rather than just booting up Elder Scrolls. But how far is too far? What can someone do as a PC to not be dry and boring, but not push things to that breaking point? Where is the line?
For DM's, the second side of the same coin. How can you keep up a truly "heroic" or "epic" feel when your Rogue is pickpocketing the rest of the party, the Bard is trying to sleep with everything in sight, the Barbarian is grappling random strangers hoping for a bar brawl, and you're trying to tell the story of "An elf, an orc, and a halfling walk into a bar" without it being the start of some joke?
[To add: Hypothetical party, DM, and group here. Not representative of actual people or an existing situation, just a generality that seems to exist across games.]