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How to online game?

Ebon Shar

Explorer
I'm a complete neophyte when it comes to online gaming. I was hoping to get a brief primer. What program is best? How do I find a game? What equipment do I need? For those of us who cannot find the time or the people to game in person, is it a worthwhile substitute? Thanks all.
 

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Gilladian

Adventurer
I'm not a HUGE online gamer, but I've been gaming with several friends online for a couple of years, now, and we've tried several different setups.

First, we tried maptools. It isn't bad, but we had connectivity issues periodically, especially for one player who lives where his connection can be a little flakey, and he was often the DM, which made it worse. We played 4e for a while, then CoC, then switched over to Roll20.

Roll20 again, isn't bad (especially with skype) but we've had connectivity problems there, too. We played a couple different rules light games, and are now at a sort of break in the game; I'm not sure what we'll do next...

My suggestion is just try different things. I've done some play-by-post as well "live" gaming. NONE are as good as face to face, IMHO, but they're their own animal, worth experimenting with. I play with my older brother, across country, because otherwise we'd never get to play together again, and with my local best friend, because we can't always get together in person...and with other gamers I've never met, just because we can.

You can either recruit gamers first (in forums here, I'm sure) and then pick a compatible tool, or pick a tool you like (for example roll20 has a forum for finding gamers) and then get the group together. Either way will work, I'm sure. Just be aware that the pace is very different, and don't expect the same things out of the game, and you'll have fun.
 

moon_wizard

First Post
There are a lot of options out there. Check out this link, where one blogger has written a pretty good summary of what is out there as well as the pros and cons. He even has the latest crop of virtual tabletops in his list which are built on the video chat platforms.

I have used several tabletops in the past, but I have been playing with Fantasy Grounds for the last few years. It has more automation options built-in than a lot of other tabletops, and more game systems. That's how I got hooked into developing for the FG community initially.

From a use point of view, you will find that anything that takes discussion or paying attention takes a little bit longer in an online game, though the tabletops can help automate other parts of the game to speed up play. I suggest using a voice server or video chat for coordination, and use the built-in chat feature of the tabletop to do in-character speech.

Regards,
JPG
 

S'mon

Legend
Personally I like using a simple, gridless system (currently AD&D or OSRIC, but BX/Labyrinth Lord, C&C etc all work well - any pre-3e D&D really) in a text chatroom. The game runs at about half the speed of a round-table game, but it does some things *better* than tabletop. In particular when characters are talking, the extra time it takes to type lets me play NPCs really well, much better than round-table, and the players also have the chance to make elegantly crafted comments. It's ideal for a game featuring intrigue, diplomacy, social climbing et al, not so great for dungeon-bashing; fights work best if they are fairly rare, usually 1-2 per 2-3 hour session. A big fight in text-chat using 1e AD&D can take as long as its equivalent would in 4e D&D! Less if you use the Weapon Specialisation rules from UA, though.
Another advantage of text is that I can log all the sessions on the game blog - S'mon' s Yggsburgh Blog (some slightly nsfw pics)
I run my game at the Dragonsfoot chatrooms, but any RPG site with a text chatroom utility works, no need for dedicated software.
 


Treebore

First Post
I recently switched from Maptools to Roll 20 myself. For being in Beta, and just coming out of Beta this past Monday, it shows a lot of promise, and the free version gives 100 Megabytes of storage, and the $5/month plan gives you 1 Gig.

How does it compare to real life gaming? Its very different. Your not sitting together in the same room, your at home sitting at your computer. Your communicating via chat windows and mic's. You may or may not see each other via video. Players who have problems focusing on the game while sitting at your table will be even worse, because now no one can see them browsing the internet looking at porn, etc...

The good things are:

Any annoying habits they have usually go away with them on the other "side" of the internet.

The host doesn't get their house messed up by other people who then leave without cleaning up.

No one eats your food.

No one drinks your soda.

You don't have 4 or more people all spending money on gas driving over to someone else's house.

Online you actually learn to wait your turn to speak.

It quickly becomes obvious your not paying attention because you have to ask what is going on. So either you keep looking like the rude idiot you have been, or you actually start paying attention to what is going on.

Your maps and miniatures and notes are all on line, and on Roll 20, automatically open up and are available upon signing in. So no putting away or setting up once you have it all loaded up and ready the first time. Its there until you delete it.

When you find cool maps on line you don't have to print them out. You just load them, size them, match up the grids, and go from there.

Same goes with any pictures or artwork you want to use. Like with my Aces and Eights game I have found numerous pictures of the campaign area I use, that are from the 1880's, including people. So when they ran into John Slaughter, they were looking at the real John Slaughter. When they rode into Tombstone, they saw a picture of the real Allan Street of 1880 Tombstone, when they crossed a river I showed them a picture of the area they crossed at from 1877, etc... Things I would not be going through the extra effort of showing them in a normal table top situation.


So over all, I have come to actually prefer on line gaming to face to face. Sure, at first I missed the more intimate atmosphere of all being in the same room, looking at each others ugly mugs, and sometimes still do. However on line is much more convenient. Heck, my kids groups now meet and have their games on line much more often than they get together and play.

So if you give it time, you will get comfortable with it, and maybe one day find yourself not wanting to go through all the trouble of face to face. For example, travel time is the time it takes you to sign into Roll 20/Maptools/whatever. So you don't have to spend extra time on the road, driving with idiots around you. Your at home, which can be very important if you have a wife and kids. If your like me, your sitting in your favorite seat, which is far more comfortable than where you sit over at your friends house. At least for me. Once everyone learns their manners, and to only talk "in turn", you keep the mic open, so still hear the spontaneous laughs and curses. You can still BS about whatever, with the added benefit of sharing links to articles, pictures, etc... and you can do it without being rude, because you can do it via the chat windows in SKYPE, etc ... while the DM is still telling everyone what is going on via the mic.

So yeah, it takes some getting used to, and it is never the same as face to face, but in a number of ways it can be even better. So give it a try, and find out what you think and feel about it.

As for finding games, I am usually successful by going to the Forum dedicated to the game in question, and looking for groups who are looking for a player, or post that I am willing to run a game, and wait.

Roll 20 has a built in aid to use. Maptools has a forum dedicated to finding players, and so on.
 
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MatthewJHanson

Registered Ninja
Publisher
I've only don a little online gaming, but we found that Google+'s meet up feature actually worked really well. The DM was able to copy and paste some dungeon titles into a Google doc, and we had little virtual tokens that we move around the doc to represent ourselves.
 

Lindeloef

First Post
would give treeborn some xp for his awesome post, but must spread first... anyone want to cover for me?

One good point for online gaming that was missed:
You can play with people you wouldn't meet otherwise. In my online game (D&D 4e using Maptools & Skype) I have 3 guys from a different country. Would never met or played with these guys, which would be really sad.

One thing, I really miss when online gaming, seeing their faces (no video chat in our group). So you miss simple things like nodding from players, if they have understood what I said and so on.
 

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