Hello,
I've recently introduced a new NPC to my group without being fully prepared to handle the repercussions. He is a cleric of Norebo, the god of Gambling, Luck, and Risks. I've intended to introduce him as someone who will push my very conservative players to take a few more chances.
Unfortunately, I'm not quite sure how to play "smart risks". I don't want him to be stupid risky - he wouldn't think taking on a nest of red dragons single-handedly is a good idea unless there was a fair shot that he would win. Also, he's not above stealing (it's exciting), but he only steals from those who can spare. Lastly, he doesn't really enjoy the evil side of things - yes, it's risky to make a pact with the devil, but this fellow is more about good times and such.
This NPC is designed to enjoy the thrill of the risk, the thrill of adventuring. You know the type IRL - will play chicken, go skydiving - a real thrillseeker. He also likes bringing elements of risk into other people's lives.
So what I'm looking for are some rather risky things for him to do, or encourage, but not stupid risky. What I have so far: "Sure, we're not fully healed up, and the BBEG is on the other side of the door - but that's half the fun!" "Like my armor? Got it from a friend of a friend of a friend ... I mean I stole it." "You want us to take an illegal shipment of gems through this city? Sure!" But I'm kind of at a loss other than that.
Added on edit: I forgot to mention that he has been introduced as seemingly half-mad. He was a prisoner of a group that tortured him for months, and his response to that is "it was fun for the first week". His prayers are also quite loud and informal, as if he was talking to a buddy instead of his god. He will regularly curse his god, and then apologize, and then accuse the god of playing tricks with him, and so on. When the PCs asked what he was good for, he replied "I cast spells. Ooga-booga ooga!" with the appropriate hand-wavings. Think the Irish bloke from Braveheart.
Any suggestions?
I've recently introduced a new NPC to my group without being fully prepared to handle the repercussions. He is a cleric of Norebo, the god of Gambling, Luck, and Risks. I've intended to introduce him as someone who will push my very conservative players to take a few more chances.
Unfortunately, I'm not quite sure how to play "smart risks". I don't want him to be stupid risky - he wouldn't think taking on a nest of red dragons single-handedly is a good idea unless there was a fair shot that he would win. Also, he's not above stealing (it's exciting), but he only steals from those who can spare. Lastly, he doesn't really enjoy the evil side of things - yes, it's risky to make a pact with the devil, but this fellow is more about good times and such.
This NPC is designed to enjoy the thrill of the risk, the thrill of adventuring. You know the type IRL - will play chicken, go skydiving - a real thrillseeker. He also likes bringing elements of risk into other people's lives.
So what I'm looking for are some rather risky things for him to do, or encourage, but not stupid risky. What I have so far: "Sure, we're not fully healed up, and the BBEG is on the other side of the door - but that's half the fun!" "Like my armor? Got it from a friend of a friend of a friend ... I mean I stole it." "You want us to take an illegal shipment of gems through this city? Sure!" But I'm kind of at a loss other than that.
Added on edit: I forgot to mention that he has been introduced as seemingly half-mad. He was a prisoner of a group that tortured him for months, and his response to that is "it was fun for the first week". His prayers are also quite loud and informal, as if he was talking to a buddy instead of his god. He will regularly curse his god, and then apologize, and then accuse the god of playing tricks with him, and so on. When the PCs asked what he was good for, he replied "I cast spells. Ooga-booga ooga!" with the appropriate hand-wavings. Think the Irish bloke from Braveheart.
Any suggestions?
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