FallenRX
Adventurer
Oh I agree for sure, its why I recommend the Five-Room Dungeon type stuff in the post, aimed at those type of dungeons, since I feel those should be on the shorter end in general.It’s a difference in gameplay style. Empty rooms are important for location-based campaigns, where the challenge is in navigating the space and managing risk vs. reward while your resources slowly dwindle. But this type of campaign is growing less and less common in favor of more event-based campaigns, which very much are “moving from scene to scene.” In this style of play, an empty room is mostly just a dull scene, because the dungeon is less of an exploration challenge in and of itself, and more of a backdrop for the adventure.
Last edited: