SheWantstheD&D
First Post
I have a campaign that's got a pronounced Greek mythos flavor (two of the players chose Olympian clerics independent of each other). I'm putting together an adventure around the myth of the Python of Delphi wherein the players will fight a monster at an abandoned temple. The idea is that they will scope out the site and investigate around the nearby town to determine what the monster is in advance. For reasons, I plan for the monster to be a Medusa which they can resolve without combat (read: TPK).
The problem is I'm not sure how to sufficiently surprise them with leading/misleading clues. For example, a Basilisk can also turn people to stone but what would make a player think "basilisk" before "medusa"? Or Naga with a petrification spell? Or some form of other less powerful draconic monster? I don't want to flat out lie (thought I'm sure one of the NPCs they interview could) because I feel like that would be bad DMing. What are your ideas?
The problem is I'm not sure how to sufficiently surprise them with leading/misleading clues. For example, a Basilisk can also turn people to stone but what would make a player think "basilisk" before "medusa"? Or Naga with a petrification spell? Or some form of other less powerful draconic monster? I don't want to flat out lie (thought I'm sure one of the NPCs they interview could) because I feel like that would be bad DMing. What are your ideas?