I'd be curious - has anyone rolled up 4 level 16 character using point buy or array, no feats no magic items and tried a few fights? Perhaps an entire session using standard (6-8 encounters 1-2 short rests) guidelines?
I would still expect a fair amount of variation based on DM strategy and player competence and class mix, not to mention dice randomness.
But I suspect that many groups have higher than standard stats, more than 4 PCs, feats and magic items out the wazoo while getting a long rest every 2-3 fights.
Intelligence scores are part of the stats, too. Throwing an Int 18 monster into a fight with the same preparation and using the same tactical acumen as a Int 5 hill giant is the DM modifying the monster to be an easy encounter just as certainly as if the DM substituted Str 7 for the hill giant's Str 21.
I'd be curious - has anyone rolled up 4 level 16 character using point buy or array, no feats no magic items and tried a few fights? Perhaps an entire session using standard (6-8 encounters 1-2 short rests) guidelines?
I would still expect a fair amount of variation based on DM strategy and player competence and class mix, not to mention dice randomness.
But I suspect that many groups have higher than standard stats, more than 4 PCs, feats and magic items out the wazoo while getting a long rest every 2-3 fights.
Got to go to workl, but consider this.
What if the creature was statted up "decently" by WotC per your view, and then we discovered for many groups (cause they vary remember?) the creature/encounter is too hard.
Thats the only thing we differ on..I think. The basic framework is good enough for me, and a decent "middle ground" effort from WotC.
I'll call you if that ever happens.
Meaning I really don't think the argument "it's okay to have weak monsters because what if they were made too strong" holds up to scrutiny.
Any impact of a high ability score (such as Intelligence, or Charisma, or Dexterity) needs to be reflected in the stat block.