I will announce the monsters' AC after a round or two, just for the sake of speeding things up, and if the players want to know which monsters are closer to going down, I'll often tell them that in the form of "On a scale of 1 to 147, this guy looks like about a 43." Someone in a fight with a thing will absolutely know A) how hard it is to effectively hit that thing and B) how badly hurt that thing is.
EDIT: I'm not sure, however, that "opponent combat capabilities and values" are the same thing exactly as "rules" in the sense the OP was asking about.