Sacrosanct
Legend
Hey KH! Very funny as always...This is Mike...I played this adventure recently and was the guy who had to go out and take on the half dragon...I have to say that I completely agree with KD that this setup sucked. It reminded me of another game wherin we were assailed by an uber-powerful DMPC with no hope of success. I'm impressed that he and his group were able to overcome this threat, but with our party, I just died...not fun...at all.
I really see all of the different viewpoints presented in this huge thread, however, none of them assuage the feeling that I had playing this part of the game...if I really have no choice (which let's face it, I didn't...I'm a hero) but to walk out to certain death, then well...that just sucks. I would hope to at least have a chance at victory, but really in our case that wasn't possible. So yeah, in this case that part of the adventure (where the Half Dragon killed my character and I could do nothing about it) just sucked ass.
We could blame it on the DM, but I just don't think that is fair as he should be able to play it as written (since it is a module that he paid for). I think the blame lies with the authors of the adventure as they wrote the series of encounters...they have more accountablility than the consumers of their product.
KD, I'm with you man. <bro fist bump>
Thanks,
Mike
A point of accuracy: that battle is not "certain death". Not with 5e's mechanics. That battle is "you might get really unlucky and die, but that's the quite the exception and not the rule."
Death and going to 0 hp are not the same thing in 5e. We shouldn't use them interchangeably.