Joshua Randall
Legend
You've just described a common practice in MUDs, back in the day. I used to await with great anticipation the moderator-controlled quests on my favorite MUD. Of course, a lot of the fun to be had depended upon the people involved in moderating the quest. And I think the same thing would happen in MMORPGs these days. Just like in real life: a good DM can make things fun for everyone; a bad DM can make things suck.RangerWickett said:The idea I had, which I think might work for an MMO D&D game, was to have basically agents, like in The Matrix, people who run the world -- one part moderator, one part game master. They have the ability to see everything in a given area with a sort of God's eye view, and they can possess any NPC, be it a monster, shopkeeper, or villain, and have the ability to control them in combat and for roleplaying.
It would be neat if, instead of a MMORPG, the D&D license would be used to create a super-slick computer aid for table-top roleplaying. Something like the ability of Neverwinter Nights to have one DM and several players in a game, but with more D&D goodness and more features. I imagine something like a LAN party for your D&D group -- you're all in one physical location, but you each have a computer to handle the bookkeeping and combats. That would be sweet.