[FONT="][FONT=inherit][FONT=inherit]* Knowledge and social learning will increase as people become more connected with technology[/FONT][/FONT]
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[COLOR=#1D2129][FONT="]* Augmented reality will replace miniatures and we could see battle scenes interacted as a cinematic experience
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[FONT="][FONT=inherit][FONT=inherit]* Verbal storytelling won’t go away, but it will be exponentially enhanced by technology[/FONT][/FONT]
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[COLOR=#1D2129][FONT="]How do you see the industry changing over the next decade or two?
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I think the MMO genre basically disproves a lot of this. Some of your elements are just the 'next step' in MMOs. MMOs didn't end up replacing tRPGs, they did come close, but that was actually because the tRPG market was collapsing (or at least it looked that way to me), and people were 'stuck' with MMOs - but their genre is already fading / adapting to it's next stage (depending on how you call the wind).
tRPGs exist in the same space as board games and card games and such - there is no "need" for such "silly outdated forms of entertainment"... except for the fact that people prefer them.
- it is the meal of pasta on the table next to the 'nutrition pill' your Vulcan-raised co-worker is taking. Outdated but more interesting.
I think the only 'changes' you will see will be on the social end. The idea of alignments and races being defined as good or evil is something that is becoming repugnant in modern society. We might even see a push to end racial stats and abilities (something that has happened in the #2, and #3, MMOs: FFXIV, GW2 (FFXIV had or has very minor stat differences at start, but they've been intentionally lessoned as time went on).
In other words, the notion of externally moralizing and supremacizing whole kinds of people by their genetics and culture - that will go away.
MMOs have proven you can tell extremely engaging moral dramas in high fantasy without pointing a finger from the sky and saying "those people are born evil". Heck, blokes like Shakespeare pointed that out centuries ago...
(If you think this is radical, remember that D&D began with extreme stat differences based on sex/gender - particularly before AD&D 1e. But that notion was already repugnant before the game hit it's first hardcover).
Otherwise - tech wise we already have the right tools for the kind of experience people want. MMOs again showed that once you add more tools, you get a different kind of game.