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Legend
Strength for intimidate is weird because the actual scary thing about strength is demonstration of destructive power, which is available for every stat but maybe Con.
Demonstration of power is CHA.Strength for intimidate is weird because the actual scary thing about strength is demonstration of destructive power, which is available for every stat but maybe Con.
The you fine tune skills, the more complicated it becomes to build higher level characters. We have always allowed characters to justify using a different ability for checks. The only contentious ones are acrobatics and athletics, which were clearly intended not to be interchangeable. Why not use charisma for a knowledge check if you are trying to persuade an academic to open up about their subject, why not use Dexterity for investigation if you are trying to feel for smooth cracks in a wall etc? It can improve player engagement.Again the issue with Variable Abilitiies on Skill Checks is that the 5e skill list wasn't designed for it.
You can't have both Acrobatics and Athletics and swap out STR or DEX. Same with Persuasion and Intimidate and STR or CHA.
The skill list has to be designed for one or the other and will be clunky at anything else.
As 5e is an entry game and designed to be beginner friendly, the best model is to just add skills that using other ability scores.
Add a Browbeat or Bullying skill for Strength intimidation. An Endurance skill for marathon running, treks, and withstanding pain. A Piety skill with religious faith. A Demolition skill for Strength based BREAKIN' STUFF!
5e simplified the list too much. Sure some skills needed to be downgraded to tools or combined into 1 skill. But they cut too much and expanded too little.
I mean there's no Appraisal skill or Haggling skill for a game about selling raided gold, art, and gems.
There is nothing stopping you. And nothing breaks. DnD skill system is not a finely-tuned engine of balance and sophistication - it's an afterthought.You can't have both Acrobatics and Athletics and swap out STR or DEX. Same with Persuasion and Intimidate and STR or CHA.
Because there is no economy. It goes from exploring a random cave netting you a year's worth of wages, to a month later you being worth more than small nations.I mean there's no Appraisal skill or Haggling skill for a game about selling raided gold, art, and gems.
It's broken from the start. But the 5e system halfway works.There is nothing stopping you. And nothing breaks. DnD skill system is not a finely-tuned engine of balance and sophistication - it's an afterthought.
I'd suggest instead that the rules should make it clear that there are some things (many things?) that passive perception simply cannot detect.Perception: passive perception should either be at -5 or disadvantage. Distractions, darkvision, less than bright light, etc all impose disadvantage, and the "passive" perception is impacted by those far more often than not. What percentage of time a character would need to are a passive perception test are they sitting idly in a well lit area, doing absolutely nothing else?
How? How would any of it break? 'instead of using Cha for Intimidation, you can use Str' just replaces all references to Cha with Str. NOTHING HAS CHANGED besides there being more room for character concepts to actually do stuff you'd expect them to be able to do.Alarting it fundamentally breaks it. None of the DMG skill variants actually work if you add feats or multiclassing or MANY subclasses and subraces.
Definitely. Right now it's...That said, the DMG could really use a very long and in-depth set of guidance on where the boundaries between Perception and Investigation lie, and, basically, how to handle characters finding things out in their world.