Mathew_Freeman
First Post
I voted other. The character just leaves as soon as possible, with a minimum of explanation.
Norfleet said:Headshot. The beauty of a headshot is that it leaves little room for debating about survival, and when you're using monster snipers, kobolds being my favorite, can strike at any time nearly without warning.
It's my tried and true method of dealing with a permanently departed player: His character is granted redshirt ensign status and is used the next time I need a redshirt to warn the party about the presence of snipers.
Stepping on a land mine is also an effective strategy. If the character is blown to bits as a result of a deadly trap that he has now disarmed, this also neatly solves the problem.
Maybe it's just me, but I like neat, permanent solutions, and being shot in the head or blown to bits qualifies as fairly permanent.
Jenale said:
1) re-cast the character. If the player leaves on good terms (i.e., tells me that RL considerations have made it impossible to continue playing), I'll ask if it's ok, and won't re-cast if they say no. If the player doesn't leave on good terms (simply stops posting and doesn't respond to emails), I may re-cast after a month of silence (NPCing the character minimally in the meantime).
This has happened three times with out group, twice times with guests who have decided to stay with the group who had been playing NPC's that had once been PC's who they wanted to continue with; the third time was with a husband who continued with his wife's PC after she left the group.Jenale said:re-cast the character.