Originally posted by Kai Lord
The discussion (which I thought was quite obvious) was how to emulate the old Cloak of Elvenkind with 3E mechanics...
Dude, that's what they're trying to do! In order to do that, however, you need to agree upon what the 1e mechanics are. After you do that, then you can talk about making trips to Kae Yoss's Bargain Basement Artifact Emporium.
I'm siding with dcollins about the 1e mechanics.
I also think, as Crothian does, that Hide as a skill is far and away better than Invisibility as you progress through the game.
Think of it this way: your "Cloak of Elven-Kind" gives you a Predator-like light bending shield. Even so, you can be noticed. If you walk to fast, you bump into things. If you get in bright light, the light distortion doesn't help too much (hey, Painless hit him, didn't it?). ie, you still have to do all those things which you need to do to make a Hide check. In the end, what does it make you do? Better at hiding (like +10 better). No need to go into this "Elven cloak of Blurred-Invisibilistic-Deplacemental-Blinking" and its consequently confusing mechanics.
Just a +10 to Hide checks.