Okay, so I want to use a lot of older adventures (both BECMI and 1e) with unique NPCs in my homebrewed campaign, World of Kulan. While I have no problems converting old 2e material to 3rd Edition, I don't really understand all the differences between BECMI and 1e from 2e. I guess all I really need are some guidelines as how to convert those two older editions to 2e. After that, it should be easy for me to go from 2e to 3e.
So...
How would you go about converting from BECMI/1e to v3.5?
Cheers!
Knightfall
Um, when I decided I liked the idea of using my 1E/2E/Rules Cyclopedia with my 3E I switched to using C&C as my core system. Now I even get to use what I like out of 4E too.
Now if you want to convert everything to 3E, with full and accurate write ups of skills, feats, etc... its going to be a lot of work. Games with lots of detailed rules always take a lot of work.
One trick I used to use when I was converting old stuff to 3E was to write up a general template of each class, each with the same skills and feats. Then I would copy/paste it for the new PC or NPC and edit out, and in, any skills and feat changes I needed.
Edit: IF you use this template idea write it up for around 12th level, since it makes it easier to scale up and down from there. IE lower level you usually delete feats and change skill numbers, scaling up you usually add feats and scale up skill numbers, etc...
Fortunately for you most, if not all, monsters are already in the 3E MM's, especially if you also own the Tomes of Horror by Necromancer Games. Or at the very least you'll find very usable alternatives.
After that you just have to convert traps, which is pretty pointless with how easy it is to find them in 3E, and then disarm them.
From there you may have to decide on certain DC's, but those are probably easy enough to do on the fly.