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How would you make demons really dark?
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<blockquote data-quote="Jhaelen" data-source="post: 6463465" data-attributes="member: 46713"><p>Didn't we have a very similar thread a while ago?</p><p></p><p>My personal favorite take on demons are the 'horrors' of Earthdawn. They're all but unbeatable for low-mid parties and have a corrupting influence. The whole RPG revolves around the horrors' power to 'mark' individuals, allowing them to use a variety of powers on them from great distances. They generally don't simply possess their victims but try to encourage them to engage in evil activities on their own, ofen by carefully orchestrating situations that present moral dilemmas. Earthdawn horrors feed on (dark) emotions and some of them have destroyed entire Caers (hermetically sealed underground communities used to protect people from the horrors) they managed to subvert.</p><p></p><p>I'm also particular to the Ars Magica take on demons, since it's very true to its sources, i.e. the holy books of the big real-world religions (primarily Christian). Their single purpose of existence is to cause people to sin which can be achieved by using their powers of Psychomachia (basically causing characters to make checks vs. their personality traits to avoid sinful behaviour). In order to 'condemn their souls' they must bring them to act sinfully of their own volition, though. Specific methods to achieve this vary by the type of demon and their power. Generally the higher their power, the more convoluted and long-term their plans are and the larger the groups they focus on.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 6463465, member: 46713"] Didn't we have a very similar thread a while ago? My personal favorite take on demons are the 'horrors' of Earthdawn. They're all but unbeatable for low-mid parties and have a corrupting influence. The whole RPG revolves around the horrors' power to 'mark' individuals, allowing them to use a variety of powers on them from great distances. They generally don't simply possess their victims but try to encourage them to engage in evil activities on their own, ofen by carefully orchestrating situations that present moral dilemmas. Earthdawn horrors feed on (dark) emotions and some of them have destroyed entire Caers (hermetically sealed underground communities used to protect people from the horrors) they managed to subvert. I'm also particular to the Ars Magica take on demons, since it's very true to its sources, i.e. the holy books of the big real-world religions (primarily Christian). Their single purpose of existence is to cause people to sin which can be achieved by using their powers of Psychomachia (basically causing characters to make checks vs. their personality traits to avoid sinful behaviour). In order to 'condemn their souls' they must bring them to act sinfully of their own volition, though. Specific methods to achieve this vary by the type of demon and their power. Generally the higher their power, the more convoluted and long-term their plans are and the larger the groups they focus on. [/QUOTE]
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How would you make demons really dark?
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