Interesting... my definition is not yours do... no ho there. Might as well want us to tell you which ice cream tastes good.I want them to be interesting, useful, worth choosing, and - most importantly - fun.
Useful, worth choosing - again in comparison to what? Current feats have broad differences in balance depending on setting. What's your setting and campaign style? Is it heavy combat minmax damage output or lots social? Are combats more white room slugfests or detailed complex battlefields cuz that affects the balance between gem and mobility. Linguist can be huge or trivial, which is it in yours?
Fun - what is defined as unfunny in your gsme?
If I were to give a generic answer for the main question based on what we now know...
Replace +1 score with "one reroll after seeing the roll before knowing the result on any attack, save or ability score using this ability (recharge at short rest) "