Tony Vargas
Legend
Gargoyles could be a manifestation of fear. The elemental spirits of the statues could as easily be dispensers of helpful advice or beneficial magic or benign guardians, but because they're viewed with jaded fear & suspicion, they come to life with violent malevolence.I have an upcoming homemade adventure that contains gargoyles. They aren't central to the adventure or anything like that but it got me thinking about gargoyles in general. I find the gargoyle to be a tired schtick in D&D. Every statue on a building has players immediately assuming they are gargoyles (even when it rarely turns out to be one).
I'm clearly not alone in liking Hawk's idea of the inhabiting spirit. It could be an elemental spirit from the plane of earth, and you could base variant gargoyles on the adjacent para-elemental planes - when they inhabit a statue, it takes on the secondary element, so they're more obvious.What changes would you make to the gargoyle to give its story a refresh which may or may not inform new mechanics for it? Looking for some inspiration here!
For that matter, you could combat gargoyle paranoia by letting the characters come across a bit of knowledge that lets them positively ID gargoyles or a magic item, a gem that you look through, for instance, that reveals the true nature of stonework (thus gargoyles, and golems and caryatid columns &c, and magical walls of stone vs conventional masonry, etc).