EricNoah
Adventurer
Uh, let's see --
1) I use a sort of action point system (modified -- each player gets one chance to "screw the rules" per game session), and in that sense my game is not particularly lethal. The PCs use these to get out of jams or escape certain death.
2) I think I am fairly typical with treasure. I don't use XP, I just tell them when to level up. My PCs are 2nd level and I intend to keep them that way for a while.
3) I am using a homebrew setting with lots of plagairized material from Dungeon Crawl Classics and other sources.
1) I use a sort of action point system (modified -- each player gets one chance to "screw the rules" per game session), and in that sense my game is not particularly lethal. The PCs use these to get out of jams or escape certain death.
2) I think I am fairly typical with treasure. I don't use XP, I just tell them when to level up. My PCs are 2nd level and I intend to keep them that way for a while.
3) I am using a homebrew setting with lots of plagairized material from Dungeon Crawl Classics and other sources.