GX.Sigma
Adventurer
Maybe I missed the discussion on this at the time, but I haven't seen any HP threshold threads. How do you guys feel about this mechanic?
In the old days, we (and by "we" I mean "people who existed on planet Earth at that time, which does not include me") had HD thresholds for lots of spells--sleep only being able to affect d2-1 creatures of HD 4+1 to 4+4, and other nonsense like that. We also had other spells, such as symbol, which operated on HP thresholds.
The 4th Edition solution was to have those spells just not exist at all. That worked okay.
Now with 5e, the plan is to have all spells like that work on HP thresholds. In the playtest rules, it's not consistent at all. Some spells have the target auto-hit the save if it's above the threshold (sleep), some have the target auto-miss the save if it's below the threshold (charm, command), some have reduced effects on creatures above the threshold (hold).
How has it worked in playtesting? Good? Bad? Did it lead to metagame decision making?
In the old days, we (and by "we" I mean "people who existed on planet Earth at that time, which does not include me") had HD thresholds for lots of spells--sleep only being able to affect d2-1 creatures of HD 4+1 to 4+4, and other nonsense like that. We also had other spells, such as symbol, which operated on HP thresholds.
The 4th Edition solution was to have those spells just not exist at all. That worked okay.
Now with 5e, the plan is to have all spells like that work on HP thresholds. In the playtest rules, it's not consistent at all. Some spells have the target auto-hit the save if it's above the threshold (sleep), some have the target auto-miss the save if it's below the threshold (charm, command), some have reduced effects on creatures above the threshold (hold).
How has it worked in playtesting? Good? Bad? Did it lead to metagame decision making?