• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Human 2.0- Tabletop Roleplaying in a Biopunk Dystopia (Beta Version v0.2)

Human 2.0

First Post
SUMMARY: A new Beta Development Version (v0.2) of Human 2.0 has launched! Check it out here ABSOLUTELY FREE! LINK TO WEBSITE: https://benworsfold252.wixsite.com/humanevolved
All feedback is appreciated- please try to be constructive, if possible, but negative feedback is also useful.


Greetings, fellow lovers of tabletop RPGs!


I am excited to announce the launch of Beta Version 0.2 of Human 2.0! Based on player feedback and ongoing playtesting, as well as the countless voices that expressed approval and disapproval on Reddit (you know who you are, you lovely people!), the newest version of Human 2.0 promises to be easy to learn, engagingly rewarding to play! A brief summary of the changes made: ​


Overhaul of the Dice Mechanic: Human 2.0 now runs on a simple, intuitive D6-based system, designed for ease of play without sacrificing the ability to tell a compelling narrative. This should help new players get to grips with the mechanics and jump right in! ​


Removal of the Skills System: This mechanic was too clunky and ill thought-out. It's been removed, replaced with more expansive rules to cover using your Attributes creatively to solve problems, rather than just relying on a complex mish-mash of rules! ​


Combat Rules Condensed: In a similar vein to the X-COM series of video games, combat has been simplified without foregoing tactical depth and player engagement. What was once a monolith of rules has been condensed to just 3 pages, enabling you to fight epic battles without any of the hassle! ​


The Humanity System: Your character experiences transformative moral, psychological and societal changes as their biomodification erodes their connection to mankind. ​


Birthrights and Technoselves: A 'Race/Class' system designed to make characters more customisable and yet retain a clear, distinct and compelling identity. ​


The Transhuman Specialisations: Ever wanted to have a scorpion tail or bat-like wings? Ever wanted to transform into liquid metal and shoot electron jolts out of your eyes? With Transhuman Specialisations, a form of higher-tier Character Customisation, you can! ​


Rework of Existing Biomodifications, Psionic Powers and Equipment: Bringing everything in line with the new D6 system, and making Equipment less bitty and difficult to manage with a streamlined Availability system that cuts out the need to balance currency. ​


Better Character Progression: Clearer, more open and streamlined Character Customisation, focussed on promoting player choice and depth, whilst tying in to the new Humanity System in a meaningful way. ​ We do hope you enjoy the new ruleset, and look forward to hearing your feedback. Lore and background is still to come- look out for that over the coming weeks! ​


Best, The Human 2.0 Team (All one of him!)
 

log in or register to remove this ad

snafuy

First Post
Nice work. You've put a lot of thought into this world, and the production values are solid.

I personally prefer RPGs where the core rules are fairly generic and the world lore is secondary. I wonder if your system could support a more "traditional" cyberpunk setting.
 

Human 2.0

First Post
The Core Rulebook is designed to be as open-ended as possible- that's why there's a lack of a dedicated lore section and few detailed lore descriptions, aside from those devoted to the Birthrights, Technoselves and Transhuman Specialisations. The Biomodifications could easily fit into a cyberpunk setting with a little tweaking, along with the Psionic Powers and Equipment- it would just require a little imagination and a few name changes, but it's certainly doable. I intend to release the Campaign Setting material separately once I get the time to throw it together- the Core Rules, however, will always stand alone, so as to encourage players such as yourself to adapt them to fit any setting you may come up with.

I admit, my intention was to go for a 'lore first, rules second' approach, but if players want to take the core ruleset and adapt it to suit their own lore, that's absolutely okay with me.
 

Voidrunner's Codex

Remove ads

Top