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<blockquote data-quote="FireLance" data-source="post: 2465245" data-attributes="member: 3424"><p>Silly me, I'd forgotten about multiclassing penalties :\. Assuming you're playing a human, only your highest level class doesn't count when determining whether you take multiclassing penalties. So, a ranger x/fighter 4/cleric 1 is not a good idea. To avoid multiclassing penalties, one option is to go ranger x/fighter 2/cleric 1, but that means you miss out on Weapon Specialization and Necropotent. Another is to do a ranger x/fighter 4/paladin 4, but this still needs to be sequenced properly.</p><p></p><p>With respect to feat selection, you won't need to spend a feat slot on Endurance if you take at least 3 levels of ranger, and Lasting Life seems slightly redundant if you already have Spurn Death's Touch.</p><p></p><p>Also, if you're fighting zombies, you might want to pick a slashing weapon instead of the Goliath Greathammer - zombies have DR 5/slashing.</p><p></p><p>I would probably go with the following class and feat progression:</p><p></p><p>1. Ranger 1; Favored enemy (undead) +2; Human Bonus Feat: Power Attack; 1st level feat: Unquenchable Flame of Life</p><p>2. Ranger 1/Fighter 1; Fighter Bonus Feat: Cleave</p><p>3. Ranger 1/Fighter 2; Fighter Bonus Feat: Weapon Focus; 3rd level feat: Enduring Life</p><p>4. Ranger 1/Fighter 3</p><p>5. Ranger 2/Fighter 3; Combat Style: Two-Weapon Fighting</p><p>6. Ranger 2/Fighter 3/Paladin 1; Smite Evil 1/day; 6th level feat: Devoted Tracker (Complete Adventurer)*</p><p>7. Ranger 2/Fighter 3/Paladin 2; Divine Grace; Lay on Hands</p><p>8. Ranger 2/Fighter 3/Paladin 3; Aura of Courage; Divine Health</p><p>9. Ranger 2/Fighter 3/Paladin 4; Turn Undead; 9th level feat: Spurn Death's Touch</p><p>10. Ranger 2/Fighter 3/Paladin 5; Smite Evil 2/day; Summon Mount</p><p>11. Ranger 3/Fighter 3/Paladin 5; Endurance</p><p>12. Ranger 3/Fighter 4/Paladin 5; Fighter Bonus Feat: Weapon Specialization; 12th level feat: Necropotent</p><p>13. Ranger 4/Fighter 4/Paladin 5; Animal Companion</p><p>14. Ranger 5/Fighter 4/Paladin 5; Favored Enemy (undead) +4</p><p>15. Ranger 6/Fighter 4/Paladin 5; Combat Style: Improved Two-Weapon Fighting; 15th level feat: Improved Favored Enemy</p><p>16. Ranger 7/Fighter 4/Paladin 5; Woodland Stride</p><p>17. Ranger 8/Fighter 4/Paladin 5; Swift Tracker</p><p>18. Ranger 9/Fighter 4/Paladin 5; Evasion; 18th level feat: Sacred Vengeance</p><p>19. Ranger 10/Fighter 4/Paladin 5; Favored Enemy (undead) +6</p><p>20. Ranger 11/Fighter 4/Paladin 5; Combat Style: Greater Two-Weapon Fighting</p><p></p><p>* Devoted Tracker allows stacking of special mount and animal companion benefits, and paladin and ranger levels stack for the purpose of smite evil and wild empathy.</p></blockquote><p></p>
[QUOTE="FireLance, post: 2465245, member: 3424"] Silly me, I'd forgotten about multiclassing penalties :\. Assuming you're playing a human, only your highest level class doesn't count when determining whether you take multiclassing penalties. So, a ranger x/fighter 4/cleric 1 is not a good idea. To avoid multiclassing penalties, one option is to go ranger x/fighter 2/cleric 1, but that means you miss out on Weapon Specialization and Necropotent. Another is to do a ranger x/fighter 4/paladin 4, but this still needs to be sequenced properly. With respect to feat selection, you won't need to spend a feat slot on Endurance if you take at least 3 levels of ranger, and Lasting Life seems slightly redundant if you already have Spurn Death's Touch. Also, if you're fighting zombies, you might want to pick a slashing weapon instead of the Goliath Greathammer - zombies have DR 5/slashing. I would probably go with the following class and feat progression: 1. Ranger 1; Favored enemy (undead) +2; Human Bonus Feat: Power Attack; 1st level feat: Unquenchable Flame of Life 2. Ranger 1/Fighter 1; Fighter Bonus Feat: Cleave 3. Ranger 1/Fighter 2; Fighter Bonus Feat: Weapon Focus; 3rd level feat: Enduring Life 4. Ranger 1/Fighter 3 5. Ranger 2/Fighter 3; Combat Style: Two-Weapon Fighting 6. Ranger 2/Fighter 3/Paladin 1; Smite Evil 1/day; 6th level feat: Devoted Tracker (Complete Adventurer)* 7. Ranger 2/Fighter 3/Paladin 2; Divine Grace; Lay on Hands 8. Ranger 2/Fighter 3/Paladin 3; Aura of Courage; Divine Health 9. Ranger 2/Fighter 3/Paladin 4; Turn Undead; 9th level feat: Spurn Death's Touch 10. Ranger 2/Fighter 3/Paladin 5; Smite Evil 2/day; Summon Mount 11. Ranger 3/Fighter 3/Paladin 5; Endurance 12. Ranger 3/Fighter 4/Paladin 5; Fighter Bonus Feat: Weapon Specialization; 12th level feat: Necropotent 13. Ranger 4/Fighter 4/Paladin 5; Animal Companion 14. Ranger 5/Fighter 4/Paladin 5; Favored Enemy (undead) +4 15. Ranger 6/Fighter 4/Paladin 5; Combat Style: Improved Two-Weapon Fighting; 15th level feat: Improved Favored Enemy 16. Ranger 7/Fighter 4/Paladin 5; Woodland Stride 17. Ranger 8/Fighter 4/Paladin 5; Swift Tracker 18. Ranger 9/Fighter 4/Paladin 5; Evasion; 18th level feat: Sacred Vengeance 19. Ranger 10/Fighter 4/Paladin 5; Favored Enemy (undead) +6 20. Ranger 11/Fighter 4/Paladin 5; Combat Style: Greater Two-Weapon Fighting * Devoted Tracker allows stacking of special mount and animal companion benefits, and paladin and ranger levels stack for the purpose of smite evil and wild empathy. [/QUOTE]
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