dvvega said:
I personally allow the discount if they're making it to sell. I don't allow it if the limitations don't affect the creator and it is him/her that is using the item.
I don't like using player intent in that way. It doesn't make sense. If you don't like them getting a big discount for limiting it to themselves, disallow it or lower the discount to a more reasonable level. Otherwise, they'll ask questions like:
Why could it possibly make any difference to the creation price if I'm making it to sell than to use myself? Heck, if it's being made to be sold, why not use it for a while to demonstrate its quality and utility? After all, there's nothing stating that it has to be sold right away.
And what if I change my mind and don't want to sell the item at all? Is there a giant sucking sound as my XP then flows into the item? What if I sell it to myself, in my role as CEO and chief employee of PC, Inc.? It's technically not mine, it's my company's. (Note that while it's somewhat overly modern for most settings, it is possible in some. Our DM, when he plays, occasionally incorporates his character and even sells shares!)
And what if I sell it to a party member, who then sells it back to me for the same price? That would meet any and all criteria, but still give me the discounted item creation price. Heck, for an NE or CE character, sell it to the person, and then hunt them down and kill them...make back the XP and get back the nifty item, along with any extra treasure! After all, there's no end-user certificate requirement, and as we all know, most magic items wind up being looted off somebody's corpse.
Brad