while i completely appreciate the added immersion afforded by integrating the fluff into the mechanics, in actual game play I'd prefer the 4e style.
Reasons: 1) quicker to see on the fly as needed during game play 2) easier to reflavor if trying to do something different 3) the more straight-forward the mechanics, the less likely someone will have a differing interpretation (be it through 'creative writing' in the fluff causing a discrepancy or just someone misreading the fluff -- i know some people who just don't have the attention span... quick reference is better than requiring to read to get the info)
Having said all that, I do appreciate the other method and see its merits for guiding you through immersion and into the visual effects anytime you wanted to use it and would be fine with either. Just, if I had to pick, I would prefer the 'quick reference' style of 4e instead.
Reasons: 1) quicker to see on the fly as needed during game play 2) easier to reflavor if trying to do something different 3) the more straight-forward the mechanics, the less likely someone will have a differing interpretation (be it through 'creative writing' in the fluff causing a discrepancy or just someone misreading the fluff -- i know some people who just don't have the attention span... quick reference is better than requiring to read to get the info)
Having said all that, I do appreciate the other method and see its merits for guiding you through immersion and into the visual effects anytime you wanted to use it and would be fine with either. Just, if I had to pick, I would prefer the 'quick reference' style of 4e instead.