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I don't use Passive Perception
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<blockquote data-quote="Ilbranteloth" data-source="post: 7251198" data-attributes="member: 6778044"><p>I use passive scores for pretty much every skill extensively. They represent the floor of what is easy for that character in that skill and reward being good at that skill. I also consider the capability of the character, that is, 20 + their modifier. If there’s a secret door and they are carefully testing blocks in the wall and examining things closely, they’ll find it. No roll is needed, just time. However, if they aren’t examining the right place, they’ll never find it.</p><p></p><p>For perception, the only difference between this approach and your secret roll method is that sometimes a character can fail at something they should be able to succeed at.</p><p></p><p>Instead, consider that passive perception doesn’t reveal the trap, but simply indicates something doesn’t feel right. It tells them that something is wrong. They then have to act. However, if that action is to just roll a die, there’s no point. Have them describe what they are doing, and if a roll is necessary, you can modify it based on their actions.</p><p></p><p>To answer your question of what’s the point of a trap? Well, it’s to trap, delay, maim, or kill somebody, among other things. But the “mistake” in my mind is that DM’s answer this question in relation to the game. That is, they design them to target the characters and their current level and skills. I think that’s a mistake because the creature setting the trap isn’t. The creature setting the trap is doing so against the world they live in. If the majority of creatures have a passive Perception of 15 or lower, then a trap with a DC of 18 or higher is all that’s needed. </p><p></p><p>To put it a different way, most people simply hide their valuables at home. They are concerned about protecting them from an average burglar. Wealthy people have a safe, concealed, but relatively easy to find, and even if it’s built into a wall, relatively easy to remove and eventually break open. </p><p></p><p>A bank, on the other hand, has much more in the way of safeguards and is far more difficult to crack. The lair of a band of kobolds is designed to defend against the other creatures of their environs, and is primarily a deterrent. While they may be defending against the local people, 5th level characters are fairly rare, and so they aren’t designing them with them in mind. So they are relatively easily detectable and foiled by such skilled individuals.</p><p></p><p>If you treat a trap as a real thing placed by real creatures for a real reason, then that tells the characters something. It’s not about whether it’s a challenge to be overcome or a risk designed for the players. That is, the traps ALWAYS have a purpose. The character may simply be more skilled than its intended target.</p><p></p><p>If you think DCs are too easy, and in 5e I think they are, simply bump them up by 5.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7251198, member: 6778044"] I use passive scores for pretty much every skill extensively. They represent the floor of what is easy for that character in that skill and reward being good at that skill. I also consider the capability of the character, that is, 20 + their modifier. If there’s a secret door and they are carefully testing blocks in the wall and examining things closely, they’ll find it. No roll is needed, just time. However, if they aren’t examining the right place, they’ll never find it. For perception, the only difference between this approach and your secret roll method is that sometimes a character can fail at something they should be able to succeed at. Instead, consider that passive perception doesn’t reveal the trap, but simply indicates something doesn’t feel right. It tells them that something is wrong. They then have to act. However, if that action is to just roll a die, there’s no point. Have them describe what they are doing, and if a roll is necessary, you can modify it based on their actions. To answer your question of what’s the point of a trap? Well, it’s to trap, delay, maim, or kill somebody, among other things. But the “mistake” in my mind is that DM’s answer this question in relation to the game. That is, they design them to target the characters and their current level and skills. I think that’s a mistake because the creature setting the trap isn’t. The creature setting the trap is doing so against the world they live in. If the majority of creatures have a passive Perception of 15 or lower, then a trap with a DC of 18 or higher is all that’s needed. To put it a different way, most people simply hide their valuables at home. They are concerned about protecting them from an average burglar. Wealthy people have a safe, concealed, but relatively easy to find, and even if it’s built into a wall, relatively easy to remove and eventually break open. A bank, on the other hand, has much more in the way of safeguards and is far more difficult to crack. The lair of a band of kobolds is designed to defend against the other creatures of their environs, and is primarily a deterrent. While they may be defending against the local people, 5th level characters are fairly rare, and so they aren’t designing them with them in mind. So they are relatively easily detectable and foiled by such skilled individuals. If you treat a trap as a real thing placed by real creatures for a real reason, then that tells the characters something. It’s not about whether it’s a challenge to be overcome or a risk designed for the players. That is, the traps ALWAYS have a purpose. The character may simply be more skilled than its intended target. If you think DCs are too easy, and in 5e I think they are, simply bump them up by 5. [/QUOTE]
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