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I don't use Passive Perception
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<blockquote data-quote="iserith" data-source="post: 7257077" data-attributes="member: 97077"><p>A wandering monster check is a d20 roll. A monster is indicated at a particular DC which can vary or sometimes it's just 18+. The check is made at a set interval based on the adventure location.</p><p></p><p>When players are choosing the general tasks they are performing as they move about the adventure location, they also choose a pace. This impacts both the kinds of tasks they can do and the DCs for being successful in those tasks, if the outcome is uncertain. If they explore at a normal pace, the wandering monster check is rolled normally. If they go at a fast pace, the wandering monster check is made with disadvantage. If they go at a slow pace, the wandering monster check is made with advantage.</p><p></p><p>Knowing this going in, the players can arrange their tasks and marching order according to their party composition and priorities. If they want to try to avoid wandering monsters, they can move at a fast pace, though this obviates certain tasks and makes other tasks harder. If they want to fish for wanderers (like if they're close to leveling and want some XP), they can move at a slow pace. Slow pace tends to have the lowest DCs on tasks and you get to move stealthily if you want, but you pay for that by a greater chance of encountering a wandering monster per check interval.</p></blockquote><p></p>
[QUOTE="iserith, post: 7257077, member: 97077"] A wandering monster check is a d20 roll. A monster is indicated at a particular DC which can vary or sometimes it's just 18+. The check is made at a set interval based on the adventure location. When players are choosing the general tasks they are performing as they move about the adventure location, they also choose a pace. This impacts both the kinds of tasks they can do and the DCs for being successful in those tasks, if the outcome is uncertain. If they explore at a normal pace, the wandering monster check is rolled normally. If they go at a fast pace, the wandering monster check is made with disadvantage. If they go at a slow pace, the wandering monster check is made with advantage. Knowing this going in, the players can arrange their tasks and marching order according to their party composition and priorities. If they want to try to avoid wandering monsters, they can move at a fast pace, though this obviates certain tasks and makes other tasks harder. If they want to fish for wanderers (like if they're close to leveling and want some XP), they can move at a slow pace. Slow pace tends to have the lowest DCs on tasks and you get to move stealthily if you want, but you pay for that by a greater chance of encountering a wandering monster per check interval. [/QUOTE]
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