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I feel like my world is drifting towards low magic, any tips?
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<blockquote data-quote="Jester David" data-source="post: 6996434" data-attributes="member: 37579"><p>The general problem with reducing cantrips is that it means the flavour cantrips have far less use. Players will save their cantrip slots for combat rather than using a limited resource on attempting a creative use. Magic is reduced to a beat stick, a crossbow with limited ammo. </p><p></p><p>One thing I did as an optional rule in my Variant Rules document was retaining at-will cantrips but increasing the casting time to one minute. So you always had some magic, but it took time. This retained the creative use of magic for problem solving, but reduced the combat usage and quick actions. You couldn't just cast a spell instantly on a whim or for dramatic effect, but had to sit around for a minute. And casual magic use is also decreased: you don't go lighting campfires or torches with a snap if your fingers when it's faster to get the flint and tinder out.</p><p></p><p>With that optional rule, you could pre-cast a cantrip, spending a minute casting it in advance but having it ready to trigger as an action. So there's be combat cantrips as well, but only a few per combat. I capped the pre-cast cantrips at your proficiency bonus, but it could just as easily be 1/2 proficiency. Or a set number (like 2).</p></blockquote><p></p>
[QUOTE="Jester David, post: 6996434, member: 37579"] The general problem with reducing cantrips is that it means the flavour cantrips have far less use. Players will save their cantrip slots for combat rather than using a limited resource on attempting a creative use. Magic is reduced to a beat stick, a crossbow with limited ammo. One thing I did as an optional rule in my Variant Rules document was retaining at-will cantrips but increasing the casting time to one minute. So you always had some magic, but it took time. This retained the creative use of magic for problem solving, but reduced the combat usage and quick actions. You couldn't just cast a spell instantly on a whim or for dramatic effect, but had to sit around for a minute. And casual magic use is also decreased: you don't go lighting campfires or torches with a snap if your fingers when it's faster to get the flint and tinder out. With that optional rule, you could pre-cast a cantrip, spending a minute casting it in advance but having it ready to trigger as an action. So there's be combat cantrips as well, but only a few per combat. I capped the pre-cast cantrips at your proficiency bonus, but it could just as easily be 1/2 proficiency. Or a set number (like 2). [/QUOTE]
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I feel like my world is drifting towards low magic, any tips?
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