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I got Races of the Wild, you got the questions

Kae'Yoss

First Post
JoeGKushner said:
What do the elves get as far as level substiutions?

Elf paladin (surprisingly). They can smite at range with bows, get another sort of aura (freedom) and can get a unicorn as special mount (which lags behind on hd advancement and such)

Elf ranger: Gets only d6, but 8+ skills, gets better bonuses for favoured enemies when choosing the racial enemies. Can get an elven hound companion (magical beast, but treated as animal for ranger abilities) and can exchange the favoured enemy on level 10 for special bonuses against drow/drider spells and spider poison.

Elf Wizard: Gan "specialize" as generalist - one extra free spell per level, and one extra spell slot of the highest level. Can double the familiar skill bonus (move silently for cat) in exchange for deliver touch and speak with other animals, and has a different set of bonus feats on level 5 (archery related)

Any psionic support in this product?

There are 3 psionic powers, so the support is more or less on the level of the other books (though no psionic PrC this time)

What are the minor races like?

Of the minor races, we already know the centaur and gnoll. The catfolk is reprinted from Miniatures (I don't know whether they got changed from there), so the only new minor race is killoren. This means, surprisingly, that we do not get any elven sub-races.

Any winners? (My vote for previous winners include Whisper Gnome from RoS and Half-Ogre in RoD.)

The Killoren look kinda interesting, as you can change the racial package every morning (with the different aspects) to gain different skill bonuses (or the smite nature's enemies feature for aspect of the destroyer)

Knight Otu said:
Which of the races gets the most attention? Elves, halflings, or raptorans?

The racial chapters (describing the races) are more or less equally large (elves 5-36, halflings 37-63, raptorans 65-90). The feats, PrC's and the like seem to be balanced, too

[/QUOTE]
Besides centaurs, gnolls, catfolk and killoren, what other "minor" races are present?[/QUOTE]

Only those 4

Which new monsters are in the book?

No real monsters here, but 4 creatures (mostly animals):

Braxashulty: Goatlike creatures the halflings bred as beasts of burden, guard animal, and food source.
Chordevoc: owl-like bird, also bred by halflings
Dire Hawk: Well, a dire hawk, often animal companion for raptorans
Elven Hound: Magal beast - practically a dog with the typical elven resistances and immunities.

Illvillainy said:
How are the feats?

There's at least one feat for each of the minor races, and several for the major races (raptorans get a lot of flight-related feats). Beyond that, we have feats that deal with nature-related characters (druids, rangers) and archers. It even contains 3 tactical feats (one for small creatures, one for flying creatures, one for archers)

Bill Muench said:
What prestige classes are included?

Arcane Hierophant (Arcanist/Druid)
Champion of Corellon Larethian (For elf warriors with high dex and int in heavy armor)
Luckstealer (halfling spellcaster with luck-related abilities)
Ruathar (elf-friend/star-friend: character who did the elves a great service and receives elven blessings. Only 3 levels)
Skypledged (raptoran priest with aerial abilities and divine spellpool)
Stormtalon (raptoran aerial warrior)
Whisperknive (halfling rogue and vengeance taker)
Wildrunner (elf or half-elf completely embracing nature, becomes fey in the end)
 

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Kae'Yoss

First Post
cyferwolf said:
Do they have any new spells for rangers that stand out?

Surprisingly, rangers only get two spells (but there aren't that many spells in there i general, so that's OK I think):
Raptor's sight on 1st-level (bonus on spot checks, with enough ranks in spot, you take only half the normal range penalty)
And Woodland Veil on 2nd (a kind of mass camouflage: +5 to hide and move silently for one or more creatures, none of which may be more than 30 feet apart, even after the spell is cast. The target can see and hear each other normally)

Darkness said:
Elven Hound? The cooshee is finally back, is it? :)

Yes, they are.

Cold0 said:
Could you explain more on details the abilities, prereq. ect of this class?
Nonevil elf with BAB +7, ranks in diplomacy and Know(reli), worshipper of Corellon (of course)
Must be profiecient with all martial weapons and heavy armor, and have combat expertise, dodge, mounted combat, and either weapon focus longsword or exotic weapon proficiency (elven thinblade or elven courtblade).

Gets lay on hands-like ability (Corellon's blessing), dex bonus to damage with "elven swords" (this is like sneak attack - no crit hits, no extra damage), more agility in medium and heavy armor (higher max dex, no movement penalty), bonus feats (fighter feats of the feat chains of the 3 entry feats) and 3+cha/day "Corellon's wrath" (which is +2/+2d6 melee damage for 1 round, weapon is good-aligned and magic).

Interestingly: you can continue in this class even if you turn evil, you just lose the supernatural abilities (Corellon's blessing and Corellon's wrath
 

Cold0

First Post
KaeYoss said:
Nonevil elf with BAB +7, ranks in diplomacy and Know(reli), worshipper of Corellon (of course)
Must be profiecient with all martial weapons and heavy armor, and have combat expertise, dodge, mounted combat, and either weapon focus longsword or exotic weapon proficiency (elven thinblade or elven courtblade).

Gets lay on hands-like ability (Corellon's blessing), dex bonus to damage with "elven swords" (this is like sneak attack - no crit hits, no extra damage), more agility in medium and heavy armor (higher max dex, no movement penalty), bonus feats (fighter feats of the feat chains of the 3 entry feats) and 3+cha/day "Corellon's wrath" (which is +2/+2d6 melee damage for 1 round, weapon is good-aligned and magic).

Interestingly: you can continue in this class even if you turn evil, you just lose the supernatural abilities (Corellon's blessing and Corellon's wrath

Cool!! Thanx you!
 

Kae'Yoss

First Post
Ankh-Morpork Guard said:
Druid support...that's enough for me to buy it right there. :)

Yes, there's a bit of that: The arcane hierophant, halfling druid substitution levels, those flying feats (when you're wild shaped), the coordinated strike feat to fight in concert with your animal companion, magic of the land (which will lace magic with healing in natural areas), shared fury (for druid/barbarians), and the winged warrior and wolfpack tactical feats can be useful, too.
 



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