Simplicity
Explorer
Katerek said:Is there anything for a fan of Gnolls in this book?
There's little to nothing specific to gnolls; however, much of the book details how to figure out turning ANY monster into either a "monster class" or figuring out the ECL for the creature. I think a gnoll would be particularly easy to do based on some of the other examples in the book.
In fact, I could probably do a Gnoll class off the top of my head
(I don't have the book with me now, but this is what I think it might look like following the book guidelines:
Gnolls have +1 natural armor, a positive stat adjustment (Str +4, Con +2, Int -2, Cha -2), and 2 hit dice. Their level adjustment is either 1 or 2... I'm guessing 1. ECL = level adjustment + HD.
So, compare a 1st level fighter gnoll to a third level fighter and a fourth level fighter.
Code:
Gnoll Ftr1 Ftr3 Ftr4
Attacks +4 +3 +4
Dmg +2 +0 +0
Fort +6 +3 +4
Ref +0 +1 +1
Will +0 +1 +1
HP avg 17.5 16.5 22
Note that a fourth level fighter also has 2 bonus feats at fourth level.
Looks to me that the Ftr4 is the better match. Thus, the ECL for the gnoll is going to be ECL +3. (2 for HD and 1 for bonuses)
Code:
Gnoll "Monster Class"
-------
Level HD BAB Fort Ref Will Special Abilities
1 1d8 +0 +2 +0 +0 +2 Str,
-2 Int,
-2 Cha;
Darkvision 60'
2 2d8 +1 +3 +0 +0 +2 Con,
+1 natural AC
3 2d8 +1 +3 +0 +0 +2 Str
How's that?
(Looking back, I should have done the comparison between Ftr4 and Ftr5... Oh well... I still think Ftr4 is a good match... I wonder if the table in the back of the book agrees with me...).
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