Crothian-Crothian said:Instead of saying no to it, I chose not to cater to it. If someone is CN and then doesn't want to jion the group on their dungeon crawl then that person gets left behind. It is not my job as DM to motivate the characters. Its the players job to create a character that can go along with the group. So, if someone wants a CN character and then can't agree with the rest of the party to go on an adventure, then that player can enjoy watching the rest of us have fun playing the game.
FWIW, as a player of CN characters, I think this approach is totally fair and reasonable. I think there can be valid reasons for the CN to go with the party other than altruism, anyway- maybe he is smart enough to reason out what will happen to him if left by the party in a dangerous dungeon, say. So self-preservation wins. Or, perhaps he makes a bargain with the goodie-goodie Paladin, whose sense of duty will obligate him to satisfy the debt i.e. Rogue says, "I will go with you guys to rescue the Princess for now, and even search out the traps for you, but *only* if you then agree to increase my share of the take we find on the way." Or Barbarian Druid says, "Pah! I will agree to join you on this fool's errand, if you then assist me in my quest to thwart the river polluters of the nearby City!"
That way, not only does alignment become an interesting in-character motivator and roleplaying tool, but can also drive new adventures via character goals! I think it really just speaks to the willingness of the players and GM to handle inner-party conflict. Personally, I think it can be fun.