Yeah, it occured to me that Dragonlance's official release date is friday, and yet word hasn't been spreading as far as i would like. Admittedly the market has been innundated with loads and loads of campaign worlds, but i feel that dragonlance is special enough to be worth at least a look at. Virtually every gamer knows who Raistlin is, and many of them have read the original Dragonlance Chronicals, if nothing else. The world has come a long way since then, and the latest campaign books are the best gaming product put out since its inception.
The DLCS is the complete guide to the setting, with a comprehensive timeline and detailed geography, with solid writeups of races and classes and gods. You may think that this should be par for the course, but the scope becomes huge when you think of the 200 novels and 120 gaming products that the setting has to draw from. These books manage to distill the heroic flavor of dragonlance into an elegant design.
Previous criticisms of dragonlance said that the novels and modules basically railroaded PCs into set plots. With the new setting, this is not the case. The story has been set up so that DMs once again have free reign over where to go, and what to pursue. With so many loose threads, the setting has never been a better place to game in.
In anycase, if anyone is curious about the contents of the book, ask away, cause i'm happy to answer =). If nightfall can be the sage of the scarred lands, then i can be the herald of dragonlance