Oryan77 said:
I've always wanted to add Psionics to my campaign but the big book always intimidated me...a whole thick book on just one class?
So my friend came over the other day with a Psion he made in order for us to learn how to use Psionic characters. I just reviewed the Mind Flayer Psion from the Expanded Psionics book and used that to do a practice combat with his level 7 PC. It was just for fun and to learn how the rules work, so we weren't worried about the fight being fair.
The rules were pretty simple to learn. I liked it. From a DMs perspective though, it seems kind of pointless to use Psionic rules for an NPC Psionic character. It's a lot of work to accomplish basically the same affect with spells. It's easier to "pretend" a Mind Flayer is Psionic using his spell abilities rather than juggling & dealing with power points as a Psionic Mind Flayer.
I agree. I reworked the MM mind flayer to be more similar to the 2e version (eg having Dominate instead of just Suggestion) but, of course, was balanced with 3e rules.
Also, If he's just going to be used for 1 fight, then the DM would most likely dump his max power points into each attack. That's a little unfair vs a Psionic PC since he would be conserving his power points for later combats. I quickly realized how much hurting Mind Thrust does. It seemed extremely powerful for a 1st lvl power.
The same goes for any NPC psychic or spellcaster. By the way, you are obeying the power point limit right? That should be on every page in obnoxiously large red writing; you cannot spend more power points on a power than your manifester level. This applies even if the power is "free" (eg doesn't cost points).
By the way, which mind flayer powers did you use? Mind Blast? Mind Blast? Or Mind Blast?
I'd probably get flamed for saying this at WotC, but psionics still isn't perfectly balanced, and you will run into some overpowered things. Mind Thrust is still pretty tame compared to Energy Missile, though. (IMO, Mind Thrust should do 1d6 damage per power point.)
One question I have is, does a Psionic Mind Flayer's CR go up? I didn't see any CR adjustment under its statblock. But when comparing it to the core Mind Flayer from the MM, it has 3 times more "spell" attacks. So it gains a whole bunch more powers that can make it more powerful from buffs and attacks. I was wondering if I was overlooking something since I'm new at the Psionic rules. A Psionic Mind Flayer seems much more powerful than the MM Mind Flayer.
It seems you used the wrong monster to test. Don't use a monster. Use a party vs party, and make sure one of the NPCs is psychic. Also the "magic" mind flayer has a 7th-level spell-like ability; I don't recall if it can be used as an attack anymore (it could in 3.0); if it could, it still ends up more powerful.
Also, what are ways for people to deal with a Psionic person? Say a Psionic criminal is thrown into jail in a big city. What do authorities do to deal with Psionic people in their custody? With casters you can bind their hands, take away their compenents/focuses, and blindfold them. I would imagine authorities have ways to keep these guys under their control right? I just don't know how
They couldn't keep my mage down. He always learned Silent Dimension Door at the earlier opportunity. A sorcerer in that position wouldn't even run the risk of losing their spellbook.
It's a plot twist for NPCs anyway. PCs rarely get captured and hate it when that happens, so it's not a big deal.
Overall I liked the class and I'm interested in the other versions of Psionic classes. I can see how this would be fun to play as a player. And the rules are so much easier than 2e rules were!
No kidding. 3e psionics rules actually ... gasp ... follow the rules!