FriarRosing
First Post
Now, I'll start off by saying I started playing when I was in middle school with the 3rd edition "The Adventure Begins!" starter/basic set thing. Now I'm halfway through college and had, until today, only played 3rd and 4th edition. I've always used a battle mat and miniatures or tokens or whatever. Recently I've even gotten more into the whole battle mat visual representation thing and have been collecting various little terrain things (mostly stuff originally intended for use in fish tanks).
Earlier this week I got a copy of the Rules Cyclopedia I'd ordered off of amazon and have been reading since then. I found all of it really intriguing. So today I rolled up three characters and asked my friends to play it with me. I had done absolutely no prep at all--no planned encounters, no pre made dungeons, no map of the area, no preconceived towns and NPCS. I literally had nothing. I made up the entire thing as I went.
We didn't play it like we usually do--I encouraged my players to just do whatever they wanted. Since I had no plot or setting to ruin, I figured it wouldn't hurt. It was insane. They got in a bar fight right away. The thief took the bartender hostage and dragged him off to the lair of the Orc King, where he offered him (and the rest of the party, much to their surprise) as a sacrifice. The Orc King challenged the thief to a battle and killed him. The rest of the party managed to escape, returning to town to find everyone in an uproar over the missing barkeeper. The town, working themselves into a frenzied mob, put the rest of the party in jail and ran off to the lair of the orcs. With most people in town gone, the party escaped from the dungeon, dispatched the few remaining guards and made off with half the town's loot. For whatever reason they decided to go back the Orc King's lair, where a massive battle raged. Suffice to say everyone died.
We used no battlemat. We just rolled our dice and said what happened. We didn't have to stop and think about where our characters were in exact relation to one another, and we never had to think about flanking or combat advantage. We actually played our normal 4e campaign later in the day, and I have to admit, I enjoyed the RC game more.
Now, I'm a young dude. I was raised on video games. I played video games before I ever played D&D. Before I'd ever even heard of D&D even, so the newer editions are closer to what I grew up with. They have more ideas in common, I think (not that I at all endorse the whole, "X edition is video gamey-y!" argument). I remember when I first started DMing years ago I had trouble because I kept thinking of quests and NPCs like they would be in some video game, as opposed to how they would be in real life or a work of fiction or whatever. But I'm forced to realize I may like the older version of the game more than any of the new ones. I certainly like it better than 3e. To me it says a lot that, though our little on-the-fly game lacked a lot of what our 4e game has (mapped out areas and regions, predefined NPCs, dungeons and adventures), it was more immersive. Now, maybe it was more fun because we were being more ridiculous than our normal game, what with the PCs running head first into what they know is certain death and all, but it was just more immediately fun.
The idea of just running a game on the fly with absolutely nothing to start from almost boggles my mind. It's certainly something I never would have imagined before. I especially remember in 3e that I loathed planning my adventures. It was such a hassle and the encounters I designed always ending up sucking for whatever reason. If only I'd had the Rules Cyclopedia then.
There were a few questions I wanted to ask about RC games:
1. Is Keep on the Borderlands a good way to start? I ordered it off Amazon the other day. My hope is to start a monthly sandbox style game. Was this a good decision, or would something else have been better?
2. Do the PCs have no hope for life? Though one of my player's mottoes is "I LOVE DEATH," I'm worried the brutality of the game may turn off some of my players. One player in particular doesn't like to "lose." I'm worried that it seems a single goblin can kill a level one character in one hit. I'm worried they'll just run from everything, get annoyed at having to roll new characters all the time or, the worst, get downright angry and frustrated over their characters dying. Are there any ways to help with this? Or does it matter?
3. What are the best BECMI products? Or other products I can use with the Rules Cyclopedia? Any good online resources I should know about?
4. Are there any sweet house rules people would use?
Thanks for reading my rather long winded post. I apologize if it rambles. I'm just excited for the game. I still love 4e so far, but RC is just cool in a way no other game I've played has. Maybe I just haven't played enough to discover its flaws, but it was some of the most fun gaming I've ever experienced. And it was only one short session.
Earlier this week I got a copy of the Rules Cyclopedia I'd ordered off of amazon and have been reading since then. I found all of it really intriguing. So today I rolled up three characters and asked my friends to play it with me. I had done absolutely no prep at all--no planned encounters, no pre made dungeons, no map of the area, no preconceived towns and NPCS. I literally had nothing. I made up the entire thing as I went.
We didn't play it like we usually do--I encouraged my players to just do whatever they wanted. Since I had no plot or setting to ruin, I figured it wouldn't hurt. It was insane. They got in a bar fight right away. The thief took the bartender hostage and dragged him off to the lair of the Orc King, where he offered him (and the rest of the party, much to their surprise) as a sacrifice. The Orc King challenged the thief to a battle and killed him. The rest of the party managed to escape, returning to town to find everyone in an uproar over the missing barkeeper. The town, working themselves into a frenzied mob, put the rest of the party in jail and ran off to the lair of the orcs. With most people in town gone, the party escaped from the dungeon, dispatched the few remaining guards and made off with half the town's loot. For whatever reason they decided to go back the Orc King's lair, where a massive battle raged. Suffice to say everyone died.
We used no battlemat. We just rolled our dice and said what happened. We didn't have to stop and think about where our characters were in exact relation to one another, and we never had to think about flanking or combat advantage. We actually played our normal 4e campaign later in the day, and I have to admit, I enjoyed the RC game more.
Now, I'm a young dude. I was raised on video games. I played video games before I ever played D&D. Before I'd ever even heard of D&D even, so the newer editions are closer to what I grew up with. They have more ideas in common, I think (not that I at all endorse the whole, "X edition is video gamey-y!" argument). I remember when I first started DMing years ago I had trouble because I kept thinking of quests and NPCs like they would be in some video game, as opposed to how they would be in real life or a work of fiction or whatever. But I'm forced to realize I may like the older version of the game more than any of the new ones. I certainly like it better than 3e. To me it says a lot that, though our little on-the-fly game lacked a lot of what our 4e game has (mapped out areas and regions, predefined NPCs, dungeons and adventures), it was more immersive. Now, maybe it was more fun because we were being more ridiculous than our normal game, what with the PCs running head first into what they know is certain death and all, but it was just more immediately fun.
The idea of just running a game on the fly with absolutely nothing to start from almost boggles my mind. It's certainly something I never would have imagined before. I especially remember in 3e that I loathed planning my adventures. It was such a hassle and the encounters I designed always ending up sucking for whatever reason. If only I'd had the Rules Cyclopedia then.
There were a few questions I wanted to ask about RC games:
1. Is Keep on the Borderlands a good way to start? I ordered it off Amazon the other day. My hope is to start a monthly sandbox style game. Was this a good decision, or would something else have been better?
2. Do the PCs have no hope for life? Though one of my player's mottoes is "I LOVE DEATH," I'm worried the brutality of the game may turn off some of my players. One player in particular doesn't like to "lose." I'm worried that it seems a single goblin can kill a level one character in one hit. I'm worried they'll just run from everything, get annoyed at having to roll new characters all the time or, the worst, get downright angry and frustrated over their characters dying. Are there any ways to help with this? Or does it matter?
3. What are the best BECMI products? Or other products I can use with the Rules Cyclopedia? Any good online resources I should know about?
4. Are there any sweet house rules people would use?
Thanks for reading my rather long winded post. I apologize if it rambles. I'm just excited for the game. I still love 4e so far, but RC is just cool in a way no other game I've played has. Maybe I just haven't played enough to discover its flaws, but it was some of the most fun gaming I've ever experienced. And it was only one short session.
Last edited: