D&D 5E I made a homebrew crafting system

Still testing this with my group of friends, but would love some feedback / balancing suggestions! D&D does not have a fun or interactive crafting system so I wanted to try my own homebrew.

Check It Out

So I made a crafting system much like an MMO, with Blacksmithing, Tailoring, Alchemy etc. It uses its own materials which drop from monsters. I programmed a system to make it all automatic, this is where I really need some help tweaking it.

6 unique professions with a leveling up system!

General:
Create unique items and trinkets

Cooking: Hundreds of recipe's with randomized stat bonuses

Blacksmithing: Upgrade and craft weapons

Tailoring: Repair and enchant armor

Alchemy: Randomized potion and poison brewing

Scribing: Create Scrolls from all 9 Tiers
 

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