SuperFlyTNT
First Post
when the pc rogue picked his pocket, he was hastily devoured. I did this to discourage my pc's from picking the pocket of EVERY single npc of note they run into. Was this mean?
Whizbang Dustyboots said:I'm not sure it's terribly plausible. Who would dangle something so dangerous to them off their belt?
If I were interested in pouch security, I'd have a magic mouth cast on the button that closes the pouch screams bloody murder when anyone other than the owner opens it. Same net effect, much less chance of losing a hand when you're drunk and looking for change to tip the barmaid.
Whizbang Dustyboots said:I'm not sure it's terribly plausible. Who would dangle something so dangerous to them off their belt?
Mr. Lobo said:Good point. We need more details about the NPC and why they would be motivated to carry the bag in the first place.
On another note...
In the past, didn't the bag of devouring deposit ALL things on another plane? I seem to remember reading an ecology article in "Dragon" on bags of devouring where objects and people were deposited on extradimensional floating islands of some sort. Maybe you can bend the 3.5 rules a little bit for your player and set up a new plot hook using this kind of scenario.
SuperFlyTNT said:No way! I hated that charectar and I'm glad she's dead.
SuperFlyTNT said:The NPC?... High cha, high int, low wis. Think Willy Wonka meets Captain Kirk.
SuperFlyTNT said:I feel the player couldnt play his charecter properly. I set up a potentially devastating situation. The best part is the npc told him "Hey thats my bag of devouring dont open it" and he did anyway.
Mr. Lobo said:...In the past, didn't the bag of devouring deposit ALL things on another plane? I seem to remember reading an ecology article in "Dragon" on bags of devouring where objects and people were deposited on extradimensional floating islands of some sort....