These PCs are something leftover I had from a mental exercise a long time ago.
They don't qualify for the Sultans of Smack, of course, but they definitely push the limits of good taste.
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THE SURVIVOR
Fighter/Wizard Duelist
Alignment: Any.
Hit Die: 5d10 + 12, 5d4 + 10, 10d10 + 20;
Class Skills: The wizard's class skills for levels 2, 4, 6, and 8 (and the key ability for each skill) are Alchemy (Int), Concentration (Con), Craft (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Scry (Int, exclusive skill), and Spellcraft (Int).
Class Skills: The fighter's class skills for levels 1, 3, 5, 7, 19 and 20 (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Ride (Dex), and Swim (Str).
Class Skills: The duelist’s class skills for levels 9 through 18 (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Escape Artist (Dex) Innuendo (Wis), Jump (Str), Listen (Wis), Perform (Cha), Sense Motive (Wis), Spot (Wis), and Tumble (Dex).
Armor and Weapon Proficiency: All simple and martial weapons, light armor, medium armor, heavy armor, and shields. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble.
Stat breakdown:
30 Dex = 18 Dex + 6 Gloves of Dex + 4 Manual of Quickness in Action + 2 Level
30 Int = 18 Int + 6 Headband of Int. + 4 Tome of Clear Thought + 2 Level
AC: 10 + 10 (Dex) + 10 (Int) + 5 (Natural Armor) + 8 (Bracers of Armor) + 3 (Fight Defensive with 5 ranks of Tumble) + 10 (Elaborate Parry) + 5 (Ring of Protection) + 2 (Off-Hand Parry Feat) + 1 (Dodge Feat) + 1 (Luckstone) + 7 (Shield Spell) + 5 (Defending Dagger) + 4 Haste = 81 AC
Add in Blur for an extra 20% miss chance on the shots that DO get through.
BAB: 17 (BAB) + 10 (Dex, Weapon Finesse: Rapier) + 5 (weapon enhancement) + 1 (Weapon Focus: Rapier) + 1 (Ioun Stone) - 4 (Fighting Defensive):
+29/+24/+19/+14 Attack
Rapier. Critical Threat Range is from 12-20.
Average Damage: 1d6 (weapon) + 3d6 (Precise Strike) + 2d6 (Elemental) + 5 (weapon) + 2 (STR) + 2 (Weapon Specialization) = 27 damage.
Average Critical Hit: 2d6 (weapon) + 3d6 (Precise Strike) + 2d6 (Elemental) + 2d10 (Burst) + 10 (weapon) + 4 (STR) + 4 (Weapon Specialization) = 49 damage.
Equipment:
Amulet of Natural Armor (+5): 50,000gp
Bracers of Armor (+8): 64,000gp
Ring of Protection (+5): 50,000gp
Gloves of Dexterity (+6): 36,000gp
Headband of Intellect (+6): 36,000gp
Belt of Giant’s Strength (+4): 16,000gp
+5 Flaming Burst, Frost Burst Rapier: 162,320gp
+5 Defending Dagger: 72,302gp
Pale Green Ioun Stone: 20,000gp
Manual of Quickness in Action (+4): 110,000gp
Tome of Clear Thought (+4): 110,000gp
Scabbard of Keen Edges: 15,000gp
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TOTAL: 741,622gp
Feats (in alphabetical rather than chronological order):
Ambidexterity
Dodge
Improved Critical: Rapier
Improved Initiative
Mobility
Off-Hand Parry
Two-Weapon Fighting
Weapon Finesse: Rapier
Weapon Focus: Rapier
Weapon Specialization: Rapier
Fighter 6/Duelist 7/Weapon Master 7
This character should have a high strength, dexterity, constitution and Intelligence. He can afford to take Weapon Finesse so late in life because the high Dex item and Tomes don’t come into play until near the end of the character’s non-epic existence… so it isn’t in his benefit to take those feats until late in life when his dexterity massively outweighs his strength.
The rapier of wounding is a bit mean, so feel free to scale it back.
HP: 20d10 + 20 x Con Mod.
Required Skills:
Perform: 3 ranks.
Tumble: 5 ranks. (Class Skill due to Cosmopolitan Feat)
Intimidate: 4 ranks.
The rest are up to you.
BAB: 20.
Base Saves:
F/R/W: +9/+14/+6
Feats:
1..............................Cosmopolitan: Tumble
1 (Human)............... Ambidexterity
1: Fighter.................Dodge
2: Fighter.................Mobility
3..............................Weapon Focus: Rapier
4: Fighter.................Combat Reflexes
6..............................Expertise
6: Fighter.................Weapon Specialization: Rapier
9..............................Spring Attack
12............................Whirlwind Attack
15............................Improved Critical: Rapier
18............................Weapon Finesse: Rapier
Abilities:
Ki Strike 7/day – automatically does full damage for the weapon on a successful hit. Can’t be used on crits.
Increased Multiplier 3/day – Makes the rapier do x3 damage on a crit.
Superior Weapon Focus – Adds one to attack rolls. Stacks with Weapon Focus.
Superior Combat Reflexes – Gets Dex + Wis number of AoOs per round, still only one per enemy.
Ki Critical – Adds another 2 to the threat range of the weapon.
Canny Defense – Int to AC.
Precise Strike -- +2d6 damage.
Enhanced Mobility – Another +4 AC versus AoO for movement.
Grace – Additional +2 to all reflex saves.
Acrobatic Attack -- +2 to attack and damage if you jump at least 5’ towards opponent.
Elaborate Parry – Another +7 to AC if you fight defensively.
Assuming a 14 Dex and 14 Int (which is modest), then the AC can be up to 65.
26 Dex = 14 Dex + 6 Gloves of Dex + 4 Manual of Quickness in Action + 2 Level
26 Int = 14 Int + 6 Headband of Int. + 4 Tome of Clear Thought + 2 Level
AC: 10 + 8 (Dex) + 8 (Int) + 5 (Natural Armor) + 8 (Bracers of Armor) + 3 (Fight Defensive with 5 ranks of Tumble) + 7 (Elaborate Parry) + 5 (Ring of Protection) + 1 (Dodge Feat) + 1 (Luckstone) + 5 (Defending Dagger) + 4 Haste = 65 AC
Attack Rating: BAB: 20 (BAB) + 8 (Dex, Weapon Finesse: Rapier) + 5 (weapon enhancement) + 1 (Weapon Focus: Rapier) + 1 (Ioun Stone) - 4 (Fighting Defensive) + 1 (Superior Weapon Focus):
+31/+26/+21/+16 Attack
Rapier. Critical Threat Range is from 10-20.
Equipment:
Amulet of Natural Armor (+5): 50,000gp
Bracers of Armor (+8): 64,000gp
Ring of Protection (+5): 50,000gp
Gloves of Dexterity (+6): 36,000gp
Headband of Intellect (+6): 36,000gp
Belt of Giant’s Strength (+4): 16,000gp
+5 Keen Rapier of Wounding: 128,320gp
+5 Defending Dagger: 72,302gp
Pale Green Ioun Stone: 20,000gp
Manual of Quickness in Action (+4): 110,000gp
Tome of Clear Thought (+4): 110,000gp
Boots of Speed: 8,000gp
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TOTAL: 700,622gp