Festivus said:
I would love to hear some tips on how you impart the feel of a city. So anyone have any suggestions for how to present this setting?
there was a great thread a couple of years back where contributors to the thread populated a building, and it kind of built up a series of possible adventures
probably a standard suggestion would be to look at classic fantasy literature to see how they did it--there's the Thieves World series (which I enjoyed much more in high school than I did more recently), Fritz Leiber's excellent Fafhrd & Grey Mouser books, and for a real outside the box suggestion, Italo Calvino's superb novella Invisible Cities (which is a set up as a kind of dialogue between Marco Polo and Genghis Khan). Then there's all sorts of classic literature from The Iliad to Chaucer, Dickens, perhaps even some contemporary travel guides
the key I think is you want to bring some drama into your campaign--what is the architecture like? The weather? What sort of commerce is the city mainly engaged in? In cities I've been to these things tend to stand out. I noticed most old European cities have plazas of some sort--this is something noticeably missing in the USA. San Francisco has all that fog. Venice is dominated by water, and has a lot of shops selling decorative glass because of the glass factory nearby in the island of Murano. Marseilles is a wild mix of cultures and has a reputation for secrets, smuggling, and a sort of tough cosmopolitanism. New Orleans (pre-Katrina) was full of music, color and celebration. Ft. Worth is dominated by the stockyards in the old part of town, military elsewhere (most of the rest is like any other US city). Are there any major architectural features like the Eiffel Tower? Most of my cities I design have at least one lookout tower that can be seen from most of the city, and far from its walls, for obvious reasons. Some cities were originally fortresses, strong castles, and its keepers built smaller walls to keep the nearby citizenry safe from casual skirmishes. Some were trading crossroads located on conjunctions of rivers, mountain passes, or old roads.
I guess what I'm saying is start with the larger features then work down. That's one approach at least.